Epic problem OOC

"I've found that Epic Characters tend to be defined by their items, and it is this that makes them seem unbalanced when compared either to each other or to NPC's/Monsters. The main reason I have for limiting the Items as much as I am is to prevent such things and make the players think harder about how to spend their money and which item they want in which slot, instead of how to twink everything. So no, you can't use any of the variant/alternate rules including making slotless, adding extra abilities (With the exception of Armour and Weapons which are designed SPECIFICALLY like that), or changing slots. Unless you invest the Feat and XP to craft it yourself."

-- Which is fine, of course. I just had to make sure before I decided on a course of action. Thanks! :)

BUT, I WILL allow you to have your Cohort help by provide the spell requirement, so long as it is your character spending GP and XP to create said item.

-- That is the plan, yes. Warlocks are as good at collaborating on magic items as they are at making them themselves. :)

And as a final note, I do still retain final veto on any created item if I don't like it. (As I previously did with Permanent Death Ward)

-- Oh, naturally. And honestly, most/all of what I plan on crafting is straight out of one book or another. I'll post here a list of the desired items before I update my sheet again.

Thanks for the feedback!
 

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There is a first level Druid Spell/2nd level Sorc/Wiz spell from Savage Species called Lion's Charge that allows a subject to charge and full attack. Not sure it made it into the Spell compendium.

I have a question: Trumpet Archons come complete with trumpet which they can turn into a +4 Greatsword as a free action. Is it acceptable for Minathiel's trumpet to turn into one of the Greatswords he has purchased (obviously still spending the money for it)?
 

Shay - Cool.

Wrahn - the Greatsword thing is allright, the "greatsword/Trumpet transparency" is basically a trait, so as long as you pay the normal price for the greatsword, you needn't do anything extra for the trumpet.

As for Lion's Charge, don't know I'll check on it.
 


Jemal said:
Pallandrome - I'm using the books, not the SRD. Also, I'm gonna say no to that spell. If you want to bring down a building, there are other ways you'll have to try.

Hey, no worries by me, just makes my decision easier. :D
 

Crafted Items:

For Cohort:
Greater Chauseble of Fell Power
- Market Cost: 18,000
- Spells needed: (1) Eldritch Blast
- Item Slot: Amulet
- Effect: Use-activated +2d6 damage to eldritch blasts
- Creation costs: 9000gp, 720exp

Bracers of Health +6
- Market Cost: 36,000
- Spells needed: Bear's Endurance
- Item Slot: Bracer
- Effect: Use-activated +6 enhancement bonus to Constitution
- Creation costs: 18000gp, 1440exp

Horizon Goggles
- Market Cost: 8,000
- Spells needed: (2) Near Horizon
- Item Slot: Goggles/Lenses
- Effect: Use-activated +50% range to ranged weapons, and ranged touch spells
- Creation costs: 4000gp, 320exp

For Self
Radiant Crown of Armor +8
- Market Cost: 64,000
- Spells needed: Mage Armor
- Item Slot: Headgear/Helmet
- Effect: Use-activated +8 armor bonus (force).
- Creation costs: 32000gp, 2560exp

Collar of Iron Scales
- Market Cost: 50,000
- Spells needed: Barkskin
- Item Slot: (3) Collar
- Effect: Use-activated +5 enhancement bonus to natural armor
- Creation costs: 25000gp, 2000exp

(1) For this item, the creator must either be able to use eldritch blast or work with someone who can. Alternatively the spell Chaos Hammer can substitute.

(2) Near Horizon is a spell in Complete Mage. Not sure, therefore, if it's legal. Please advise.

(3) As per Draconomicon, the "collar" item slot corrosponds to the "robe" item slot on humans.

Totals: 88,000, 7040 exp

Let me know if any of these are not kosher, or need additional work.
 

Avalon - You'll have to remind me which book those're in.

Wrahn - Lion's Charge IS in spell compendium, so I'll allow it as a spell, But NOT as a magic Item... To Discourage Persistant(Permanent Pounce), Here's what I'll do:
since it has a swift casting time, and 1 round duration, I'm just going to change that so that it "Discharges", like True Strike, when you make a Charge. Therefore you could persistant it, and it would work the first time you charge during the 24 hour period, then would need to be recast.

Shay - Looks good, and yes Complete Mage is legal, as is Complete Scoundrel for anyone wondering.



ALSO, Time to find out : Who's over 90% done (Or maybe even 100%!!!), and who still needs more time?
 



I'm 99% done I think, though I would like to check complete scoundrel tonight to be sure (picking it up on my way out tonight), just in case there is a nifty feat I might want to use.

Alas, there is not. Consider me finished.
 
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