jodyjohnson
Adventurer
I think one of the goals is a small Player book. That means a lot of stuff is going to get cut from the PHB section.
But the archetypal D&D group isn't really selfless -- it's a group of mercenary, power-and-profit minded adventurers who agree to work together in order to acquire power (also 'kewl powerz'). There's usually a layer of moral gloss slathered on, but that's over top of a framework consisting of theft, trickery, and murder. Even when if you play D&D in high fantasy mode, there's still (usually) quite a bit of... ahem... amoral problem-solving going on (done when the party's paladin isn't looking, or rationalized out the wazoo).I disagree - in fact, it makes much more sense for players in a structured D&D-style campaign to be good than it does for them to be evil. Why? Because selflessness is rolled into the concept of being good.
But the archetypal D&D group isn't really selfless -- it's a group of mercenary, power-and-profit minded adventurers who agree to work together in order to acquire power (also 'kewl powerz').
There's usually a layer of moral gloss slathered on, but that's over top of a framework consisting of theft, trickery, and murder. Even when if you play D&D in high fantasy mode, there's still (usually) quite a bit of... ahem... amoral problem-solving going on (done when the party's paladin isn't looking, or rationalized out the wazoo).
Terrible. Free will?Not in D&D Next. We'll say you can't play evil characters, but well neither codify what level of wickedness makes you evil and we'll give you only the slightest of descriptions what is Evil for our game.
Why? Because selflessness is rolled into the concept of being good.
That was not what Mearls statement looked like to me. One sentence said material for evil characters is not in the PHB, he did not say evil player characters. The other sentence refereed to his thoughts on the matter, not an assurance of what would be in D&DN.You must have missed the part where it was explicitly stated that evil player characters will be supported in D&D Next. Maybe tone down the silly hyperbole and focus on accuracy?
'"The stuff aimed at evil characters will be in the game, just not in the PH. Thinking is that an evil game is a DM option."
A character that falls on to a grenade to save his colleagues, or which carries a satchel charge up to a pillbox or tank and blows himself up, or which falls on his own sword just because his commander orders him to is obviously selfless, but it's not at all obvious that he's good. He might be - for a certain conception of what heroic is - be 'heroic', in the sense that his actions might be seen by his society to represent virtue and honorable behavior, but heroism in an evil cause isn't good - it's greater evil.
Someone explain how the blackguard is eviler then a warlock with a fiend or far realms pact.