Exalted 2nd Edition Game

I haven't read any of the novels, only the first comic (which had basically no plot content anyway) and I've only skimmed over Time of Tumult for info on the Autochtonians, so you're pretty free to use anything.
 

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Hmmm...

Perhaps an archer. Do we have an archer already? It might be cool to have a kickin' familiar that I can ride around and shoot guys from the back of...
 

Uhm... sorry, I'm the one with the familiar I ride around and shoot guys from the back of. Pretty literally, actually. You could probably go with Thrown, though, Thrown is cool for Night Caste.
 

Shayuri said:
Hmmm...

Perhaps an archer. Do we have an archer already? It might be cool to have a kickin' familiar that I can ride around and shoot guys from the back of...

My twilight is part archer, part melee, but with only one charm in each, it is far from ebing a focus. I must tell throw have some nice ambush type charm that fit well with a Night cast, but Harmonious Jade, the Iconic Night caste is an archer, so it is not a bad idea either.
 

The thing about getting to Solar Hero Form and being a Sifu... Heroic Mortals can only learn up to Terrestrial Level Supernatural Martial Arts. That's why he didn't learn from Wanderer... I guess I could've explained it more, but he tried, and couldn't get it. So he's looking for some DB's/Terrestrials to teach him.
 

Charm Creation is possible, but not until you are far more experienced. Also keep in mind, that Solar Hero Form is still a Martial Art (although an easier form to learn, since it’s mainly brawling) and as such you will still need a Sifu to get beyond the basics, in this case we’ll say everything Charm from Solar Hero Form and higher.

I’ll have to look the exactly how the rules for Charm creation works, I’ve never really tried it. I’m sure if we look around we can find Charms that other people have made. Also keep in mind that Solar Hero is all about damage and attack. You can always start learning another form like Mantis, which is all about Defense, then switch between the styles in combat.

Heroic Mortals learning Terrestrial Martial Arts:

First you need to gain an Essence Pool, so that you can activate your charms. Scroll of the Monk goes through the list of how it works. Years and years of meditation, being affected by Wyld Energy (and getting a few other interesting side affects too), or having Touch of Divinity Charm used by a Spirit, or Soul Enlightening Beneficence (or the less powerful Power Awarding Prana) by a Solar. There is also an Abyssal and Infernal version of this Charm, but you most likely don’t want that. Getting your Essence Pool will require finding someone who can use those Charms, and then convincing them why they should help you out.

Once you get that you can start learning Terrestrial Styles. You can only learn from someone with Ess 3 and M Arts 5.

Mortals: Terrestrial Only

Dragon Blooded: Terrestrial, Celestial with difficulty

Lunar: Terrestrial, Celestial

Solar/Abyssal: All (Sidereal with difficulty)

Sidereal: All

So really anyone can teach you, they just need to take the Charms themselves. Why would a Solar take a Terr charm? Well Fire Dragon Form is pretty neat, I’d take it. But most likely you’ll be learning from an NPC.

As for an Archer.

Yes our Eclipse has a Mount and his best combat stats go towards the bow, but right now we don’t have anyone who has focused on the bow Charms wise. But I agree that Thrown was kind of created for the Night Caste. And that in a way you would be similar to another players fighting style. Other good ones for the Night are really playing up the combat based Athletics Charms, and Ebon Shadow Form M. Arts (the ninja style).

But keep in mind that as of right now the only skills from the Night Caste group that anyone else has are: Dodge (just about everyone and for the most part high ranks), Awareness (highest anyone has is 2, no Charms) and Athletics (highest rank is 3, with one Charm). So if you just focus on noncombat Charms you be doing things that no one else can.

Other skills we are missing:

Dawn: Thrown

Night: Stealth, Larceny

Zenith: right now each skill is being used by someone, but the highest Performance we have is 2

Eclipse: Sail, and our highest Bureaucracy is 2

Twilight: Craft, Investigate

Not to say you have to take these, I’m just showing you what we are missing. I can say that sooner or later, Investigate will become helpful, just because I haven’t been in a rpg game where it wasn’t helpful.


And one last thing: If you have a picture of your character that you want to use in case I decide to make maps, post it up. I’m not sure if I’m going to make a Rogues gallery thread or not, it doesn’t seem necessary to me, but if you guys want one, we can make one no problem.
 


Solar Hero Style: In the base book it says no Sifu needed for Solars, the Scroll of the Monk mentions Sifu's needed to learn those new Charms, so I got confused. Only non-solars need a Sifu. Sorry for the confusion.

ADDED: You know I was thinking, man I totally would have taken Bureaucracy, I wonder why he didn't?
 
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Well, yeah, it would've been weird. "I want to convert Yu-Shan to my cause WITHOUT USING BUREAUCRACY!"

Of course, it would've made it all the more epic ;)
 

Thrown, eh? That could be interesting.

And yes...I fully plan on getting plenty of Athletics and so on...

Yes, this is taking shape nicely.

Ebon Shadow might be interesting. Tiger style also has a lot of good "ambush" type attacks as I recall. I may have to mix and match a bit. Ideally, this character is one that can do horrible, horrible things if you're taken by surprise, but avoids a straight blow to blow fight.
 

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