Experience II

*Startled awake out of a pleasent dream of swimming in a sea of ale, Granite is rudly awakened by both the thunder and Louella's neigh of terror. She longed for the feeling of solid, unmoving ground beneath her feat, and Granite lurched upright to calm her. His mule once again tracable, Granite listens to the thunder and shouts, and then securely ties his mugs and sack with pitcher in it to his belt before venturing abovedecks, looking to see where he can help hold some rope or something.*
 

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Silvermoon

After an entertaining evening, Silvermoon went for her cabin and sat down to enter her reverie. She was only half-way through her meditation, when the thunderous crash broke her concentration. Oh, great. Just great. Skreg was awake still, he sleeps after her usually, so the two can look out for each other.

It takes the elf a few moments to get back to focus and to realize, what is happening.

Silvermoon then puts on all her stuff and casts Detect Magic on Skreg and Invisibility shared with her familiar, then uses her Dimension Door to jump right into the hold. This is the perfect cover for her, the confusion and the noise.

If noone else is present, she will then, after Skreg checked for magical emanations, proceed to look for the container and search for traps carefully (3 checks).
 

Rana, startled awake, in one fluid motion, draws the sword by her bedside while jumping up in a combat stance, then cuts at what she thinks is an opponent in half, destroying a hanging cloak and wrecking a pillar. She looks around and wakes up more "Oops..heh...damn."

The arrival of the storm strikes Rana as too convenient. Especially with that strange song of that bard. "Too Guarjalex isn't here," she thinks, longing for a druid she knows back home. "He'd make quick work of this annoying wind." I'd better see where the suspects are and help out.

Rana looks to see what the bard and then the Alphatian are up to.
 

Silvermoon:
The hold is pitch-black; the only thing your magic lets you see is the glow of the adamantine case; both abjuration and necromantic magics can be seen.

As Rana gets onto the deck, Teratius stumbles out behind her, blearily rubbing his eyes. The Alphatian is nowhere to be seen.
 

Silvermoon

OOC: What's the strength of the two auras?

Silvermoon curses silently for acting so fast, but of course she has light sources with her and she quickly gets one of her glowing orbs (see Nchaser's Glowing Orb [PGtF]) out to create a dim illumination, just enough for her to see with her elvish eyes, after Skreg told her that noone else seems to be present; his natural ability to operate in the dark was quite superior to her own.

Then she finally proceeds to check for traps carefully (the three checks, and also another one with Take 10) not to touch the case, knowing very well, that the magic could be just what she is looking for now.
 

Silvermoon:
The necromantic aura is faint, while the abjuration aura is moderate. When she brings up the light, Silvermoon sees something lying on the deck next to the ladder; longer examination reveals that it is the Alphatian mage, who appears to be neither breathing nor moving.

(Assuming that she still checks the chest) Silvermoon finds no evidence of traps on the chest; the abjuration aura appears to be a locking spell.
 

Silvermoon

OOC: Hmm... with "deck" do you mean the "floor" (sorry ;-)) inside the hold? Just to be sure, I'm assuming, that the hold has no openings or windows (i.e. on top to the ship's deck), is that correct? Well, otherwise it wouldn't be so dark inside, I suppose. :-)

Silvermoon takes a closer look at the Alphatian, to see if he is dead as assumed and if so, whether there are any obvious clues about how he might have died (i.e. any visible wounds). But before she does, she'll cast Energy Buffer and Superior Resistance (shared with Skreg). If the poor sod is dead and Silvermoon cannot do anything for him now, she'll concentrate on her task for now. She will first try to open the lock with her mundane skills, thereby trying to figure out what kind of protection that spell might grant (also using Spellcraft, if possible). She doesn't really expect this to work, but maybe help in finding out what spell has been used. Assuming, that she won't be able to open it that way (if the spell is similar to an Arcane Lock, it simply won't work), Silvermoon will have to prepare a few more spells. She'll then sit down in a dark corner and pull out her spellbook, hidden behind some luggage, with her light on minimum level, that she needs to read, and covered so it isn't seen from afar (i.e. holding a thick piece of cloth over the light and her book, so the light only illuminates the pages), while Skreg takes up watch, staying close enough to benefit from the invisibility spell (which is running for 24 minutes total, since it is extended).
 
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Silvermoon:
That is what I meant by 'the deck;' I'm just trying to avoid the nautical faux pas of calling things floor.

The Alphatian's neck is bent at an extremely awkward angle; no humanoid could live with such an injury. From the angle at which his body lies, it's most likely that he simply fell down the ladder and hit head-first. The lock does not yield to conventional methods.
 

Silvermoon

OOC: "I'm just trying to avoid the nautical faux pas of calling things floor." Ok, I'll remember that. ;-)

Silvermoon will ask Skreg, who has the better natural senses, to look up towards the door, where the Alphatian had come through most probably, and see if it is standing open, but other than that, she'll proceed as outlined above.
 

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