• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Experience II

"Rana lass! Lemme look at yer noggin. Blimy! Ye got a right knot on it, that's a fact. 'Ere, 'ave some ale, it'll do yer 'ead good," Granite says with compassion, pouring her a frosty mug and looking quite worried.
 

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Still dazed, Rana sits down near Granite, and rests against whatever is available. She squirms a bit as Granite examines her, and downs a few mugs of ale, causing the pain to subside somewhat. Rana closes her eyes and says "Thanks. Much better. I can always count on you Granite...and your ale...to make me feel better."
 


Silvermoon

After about an hour, Silvermoon returns on deck. “Anything new?” she asks Granite and Rana, but also the captain. “At least the ship has a more steady course now, which allows a tired soul to get some rest.” She smiles. While it was still unbeknownst to them, where they are or where their journey would bring them, at least it looked now like they would be able to reach that destination. And maybe they would find out what this was all about. Interesting times lying ahead.



Before returning on deck, she heads to the hold for a quick visit, to see if her newly prepared spells work on the "coffin", and if so, shrinks it down and puts it into an otherwise empty extradimensional side pocket of her backpack.
 


Shaken from a light nap by Silvermoon's arrival, Rana wonders aloud at the strabge situation "This is like no sorcery or strange act of nature I have ever seen or heard of...Perahaps this is all a dream? an illusion? Some grand trickery? I'm probably the worst judge of reality among us at the moment, but this all feels...wrong."
 

"I doubt it lass. I've drunk an ocean o' ale, an' even I would blush t' tell somemat like this," Granite says with a pat on her shoulder. "I be thinkin' somethin' drug us down 'ere. But fer what, I canno' be sure."
 

Some time passes uneventfully; with one sailor manning the rudder, the only other task is to assess and repair the damage, and that is swiftly undertaken. Aside from the "night" helmsman, a quiet man named Fiaro, everyone retires to sleep.

All are awoken, however, by a vicious crash. Within a quarter minute, a voice can be heard shouting in alarm and panic from the topdeck; it is Lester Cooper, the cabin boy.
 

Silvermoon

Having rested for a while in trance back in her cabin, Silvermoon jumps up, as the crashing sound can be heard. She quickly moves towards the deck to see what is causing the problems and if there is a way for her to help.
 

"Ye'll ne'er take me alive!" Granite yells, starting awake from a drunken stupor. Blinking for a second, he realizes some of the yelling isn't happening in his head. "Wot 'n th' name of Moradin's Whetstone is goin' on 'ere!" Granite roars, storming up to the topdeck.
 

Into the Woods

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