Wik
First Post
I'm not a huge fan of disecting someone's post, because I always read a sort of "passive agressive" tone when it's done. So, let me say (to both you, Lane, and Irda above) that I just think there's a lot to address here, and I mean no disrespect by doing this. (it could also be that I'm the only one who feels this way when a thread is disected; if that's the case, feel free to ignore me!)
Well, I've actually played in one of Blarg's tables that used this rule - and it works really well in play. It freed up our characters, since we got NO reward for what our characters did in play. Which meant we were free to do whatever the hell we pleased and act in character - while encouraging the PLAYERS to accept certain table rules. Bringing snacks, for example, gained XP if I recall, as did contributing to the campaign development and just generally having fun. I liked the system, and I should adopt something like it one of these days.
Right now, I'm using RAW, but I plan on changing it a bit eventually. The big problem with changing a rule in the middle of a campaign is that it can seem unfair to the players. I have been slowly changing the way the game plays, now that I'm more comfortable with 4e, and my group is responding to it well.
You know, I've noticed that too. Though, in earlier editions, I've found that even if everyone had more or less the same XP totals, SOMEONE was pretty close to "bumping" (due to different XP requirements per class).
Hunh. I never really considered this. A sort of "bookkeeping phase" within the regular campaign. It makes sense. My problem has always been that one or two players are very quick at levelling (I am, as well), while another one or two will spend HOURS flipping through books and feat choices to level up. And, as I said above, the necessities of the game force the players to level up sometime during the session, not off-session. I've actually carried on with the adventure while one character levelled up, simply because everyone else was bored.
First off, Wik, thank you thank you *thank you* for so clearly indicating in your opening post that ExP are a reward for what the *characters* do. In blarg's post, most of his examples are rewards for what the *players* do; a completely unrelated thing - or at least it should be.![]()
Well, I've actually played in one of Blarg's tables that used this rule - and it works really well in play. It freed up our characters, since we got NO reward for what our characters did in play. Which meant we were free to do whatever the hell we pleased and act in character - while encouraging the PLAYERS to accept certain table rules. Bringing snacks, for example, gained XP if I recall, as did contributing to the campaign development and just generally having fun. I liked the system, and I should adopt something like it one of these days.
My cheap and nasty suggestion here is to veer away from RAW into whatever territory suits your game and style.
Right now, I'm using RAW, but I plan on changing it a bit eventually. The big problem with changing a rule in the middle of a campaign is that it can seem unfair to the players. I have been slowly changing the way the game plays, now that I'm more comfortable with 4e, and my group is responding to it well.
One thing I've noticed is that the longer it takes between level bumps, the less attention the players usually pay to ExP: "Oh, I've got thousands to go before I bump - don't bother giving 'em out yet." With 3e and 4e's hyper-fast (by my standards) level advancement, however, there's a constant back-of-mind nagging question "Did I bump yet? Did I bump yet? ..." and as such the DM is by necessity forced to give out ExP much more often.
You know, I've noticed that too. Though, in earlier editions, I've found that even if everyone had more or less the same XP totals, SOMEONE was pretty close to "bumping" (due to different XP requirements per class).
An effective way of mostly taking out mid-session stops while someone does their level-up stuff is to enforce training rules (a RAW variant in 1e, nonexistent in 3e-4e that I know of); you don't get the benefits of a new level until you spend some time training. That way, level-up paperwork can be dealt with along with all the other bureaucracy (treasury division, shopping, etc.) when the party gets back to town.
Hunh. I never really considered this. A sort of "bookkeeping phase" within the regular campaign. It makes sense. My problem has always been that one or two players are very quick at levelling (I am, as well), while another one or two will spend HOURS flipping through books and feat choices to level up. And, as I said above, the necessities of the game force the players to level up sometime during the session, not off-session. I've actually carried on with the adventure while one character levelled up, simply because everyone else was bored.