Experience Q's

That's pretty much what I am doing, except that I don't bother handing out XP at all. After X number of adventures, everyone in the party goes up a level, whether the player was able to attend or not. I only use XP values for encounter balancing.

This is for sure the best way to go. For all cases. In your specific DM-swapping case, I can't think of another balanced alternative that will work this well.

Full disclosure, we have been doing all our games this way for awhile, in 3.5 and 4e, and it just works better.

Jay
 

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reason being we switch off DM so we are all basically the same level but not of same exp because some dungeons render more exp than others.

So give the DM's character an equal share of the dungeon, even though they aren't there. Voila, everyone gets the same XP and stays the same level.



And to answer your first question, the info you needed was on page 259 of the PHB:

The PHB said:
A 1st level character starts with 0 XP. You accumulate XP from eaqch encounter, quest and adventure, always adding to your XP total. you never lose XP, and your total never rests to 0.
 
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One more question as I peruse the PHB:

when it say, for example, 2(w) + dex mod
if my short sword does 1d6 + 5 and my dex is 3
does that mean i do...
2(1d6 + 5) + 3?
or ...
2d6 + 5 + 3?
 

Why is there no delete in "edit" for posts!?
My comp is slow and when i refreshed it duplicated the previous message.
i couldn't delete the post...so im writing this now.
 
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One more question as I peruse the PHB:

when it say, for example, 2(w) + dex mod
if my short sword does 1d6 + 5 and my dex is 3
does that mean i do...
2(1d6 + 5) + 3?
or ...
2d6 + 5 + 3?

[W] means your weapon's damage die. Your short sword's damage die is d6, not d6+5, so it's the second option. 2d6 + 8.
 


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