Experience

I think running a PbP for more experienced players is a perfectly valid option. I have never pulled out of a PbP but have had countless games die on me due to flakey GM's or waning player interest and it can be very frustrating. I personally would jump at the chance at playing in such a game. In fact I had been tossing up GM'ing a game with some pretty strict screening for experienced players, but just don't have the time to commit to it at present.
 

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I too, had considered applying strict entry requirements on the game I DM, but rejected it because I didn't feel I had the personal cachet to do so. I can understand why a DM wouldn feel awkward making such a demand. But here, the DM doesn't have to. The players are here. The DM just needs to show.

Personally, at this point, I only own, and only play straight DnD. But the DM should select the game he/she wants, and let the players commit if they so choose.
 

Manzanita
While I agree that post count doesn't mean much in terms of quality of play, it does indicate a commitment to the boards. A game that is aimed at the high-post population would be one that was truely a campaign, and not just a one module shot. It would be game where the goals were long term and the DM wanted players who'd be much more likely to stick it out. I think it's a good idea. I think it would be a chance for a DM who had such a campaign in mind to set it into motion.

Hmm... Manzanita, you make a good argument. :)

If it were true that having players with larger post counts would help insure that the game would survive, with much RPing and longer, more involved stories...

Count me in. :)
 



This is a great idea. As a guy whose kept a pbp alive for voer two years, but with only 2 of tis origional players remaining, I know just how important it is that peole not disappear form the boards entirely. For me, that has accounted for virtually all of my attrition, and it really wreaks havoc with plots and makes plots that depend on certain characters very difficult. I'd love to join such a game.
 

Seems like a good concept to me, though I'd probably be more inclined to recruit on a case by case basis, using the requirements as a basic idea of what I'm looking for.
 


The main reason I'm proposing this is, like Manzanita said, it makes it slightly more likely that the involved parties are more committed (No offense meant to the 'younger generation' of posters who haven't been here as long). I've been in several games that for one reason or another have died out. Some of them make valiant attempts at coming back, but I'm sad to say none of the games I'm currently in are more than a year old.

Maybe I'm just bad for game longevity, b/c other people don't seem to have as much trouble keeping games going. In any case, I'm thinking a game with 1 DM and 5 or 6 players who've been around for a while and definitely aren't going anywhere (Some people just dissapear after a few months, I've noticed) might actually last long enough to complete an adventure, and maybe even evolve into a campaign.


The secondary reason I wanted to post this is b/c I've been running a game just for 'newbies', and I've seen several games opening where older players (As in people who've been around here longer) will pass spots to newer players. While this is noble and all that, Well, I guess I just feel that we'ld probably ALL rather be playing.

BTW, Festy, that sounds like a good idea.



AND also, if we are going to do this, We'll probably need about a month to set up a campaign. If we're going to try to keep this going into an actual campaign, then we should do it right, and not just wing it or make a half-assed attempt at whipping something up in a few days (Pardon the vulgarity).

So, does anyone have an idea for a campaign, or should we work one up as a group? I, as usual, always have several ideas that can be extrapolated upon if nobody else can think of anything.
 

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