Fighter Core Class Variant

My house rule #2 (of 7):
Add the following feat: “Expanded Repertoire”: Choose 1 exclusive skill or two nonexclusive skills. These skills are always treated as class skills for you.

It works well IMC.
 

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Yeah, I agree with the others. If you want to increase the class skills of the Fighter you have to reduce the Hit Dice and take away some of the bonus feats.

When adding abilities to existing classes, you really have to take away something useful. Medium, heavy Armor, and Shields are useful, but not to everybody. If you want to play a finesse fighter, you may never use these feats. You shouldn't be rewarded (this much) for a reduction in character ability that isn't a reduction at all.

I would say that adding a single class skill for each lost feat would be a fair trade, but keep the skill points at 2+Int. You'll make up the difference by putting a higher score in Intelligence.
 

Cosmopolitan which gives you a free class skill and +2 to skill checks with it is not overtly powerful.

Versatile feat however gives you two class skills from your cross-class skill lists.
 

Fighter rogue

I don't like the idea of creating a new class simply to give the player some more advantages in exchange for things he don't want. I would say: If the character wants a fighter with light armours and many skills, give him 18 INT, make it possible to buy that feat that makes a skill a classskill AND adds a bonus to it with his fighter bonus feats and that's it.

If you use that cosmopolitan feat... do you use skill focus at +2 or +3 ?
 

I have made a Fighter like this. I made him human, and gave him Int 14. Then he got +3 skill points per level.
One of his levels was Rogue, so that he got a lot of skills as class skills, and a one time injection of skill points.

After that, he had the the skill list of a Rogue and 5 skill points per level, and one of his HDs was a d6 and he lost 1 BAB on it. I maybe add a lvl of Ranger to get that skill list too, but then I have to take another Rogue- level to get the skill points to really use the list ;)
 

I introduced something similar to account for Swashbucklers, Skirmishers, non-magical "Rangers", etc. Sort of a compromise between the Fighter and Rogue (or Fighter and Expert) classes...


LIGHT FIGHTER (as Fighter, except where otherwise noted)

  • Hit Die: d8
  • BAB: +1
  • Save: REFL
  • SPs: 4+/lvl
  • Skills: (choose 8)
  • Special: No Hvy Armour Proficiency

Notes:

--FORT is traded for REFL, though you could allow a one-time choice between the two if you prefer.

--The increased SPs and Skills are balanced (IMO) by the loss of Hvy Armour Prof and the reduction in HD Type.

Happy Tweaking :)
 

Just a sec...

Originally posted by Med Stud
One of his levels was Rogue, so that he got a lot of skills as class skills, and a one time injection of skill points.

Umm...don't you mean that all those skills (from the rogue list that weren't in the fighter's) are cross-class skills that have max rank as class skills? You still need to pump in 2 points per rank as a cross-class skill but you can raise them as much as your level+3.
 

Re: Just a sec...

Ruvion said:


Umm...don't you mean that all those skills (from the rogue list that weren't in the fighter's) are cross-class skills that have max rank as class skills? You still need to pump in 2 points per rank as a cross-class skill but you can raise them as much as your level+3.

Oh, I forgot I was using a house rule. Dont mind my above post ;)
 

Thorvald Kviksverd said:
I introduced something similar to account for Swashbucklers, Skirmishers, non-magical "Rangers", etc. Sort of a compromise between the Fighter and Rogue (or Fighter and Expert) classes...


LIGHT FIGHTER (as Fighter, except where otherwise noted)

  • Hit Die: d8
  • BAB: +1
  • Save: REFL
  • SPs: 4+/lvl
  • Skills: (choose 8)
  • Special: No Hvy Armour Proficiency

Notes:

--FORT is traded for REFL, though you could allow a one-time choice between the two if you prefer.

--The increased SPs and Skills are balanced (IMO) by the loss of Hvy Armour Prof and the reduction in HD Type.

Happy Tweaking :)

I like that a lot! Just let the player choose 8 skills ( just in case, for example, you don't really see a need for Handle Animal ) and lower the hit die to d8...excellent. I still think I'd make them give up Medium Armor, Heavy Armor and Shield profs but basically that's exactly what I was looking for.

To some of the other posters: I stil can't see how trading a Feat for ONE skills is an even trade. I'm thinking at the very minimum a Feat should be worth 2 or 3 skills.

Thanks to everyone for the advice.

Outergod
 

Outergod said:
I like that a lot!...I still think I'd make them give up Medium Armor, Heavy Armor and Shield profs...

Thanks :)...

That is certainly reasonable, but I'd be tempted to tone it down a bit.

Given your 2-3 Skills per Feat standard, the extra 2 skills gained over the standard Fighter can be said to be balanced by the loss of the Hvy Armour Prof Feat. Assuming the reduction in HD balances the increase in SPs perfectly, you could then rule that the flexibility in Skill selection is balanced by the loss of Med Armour Prof Feat.

I think leaving the Shield Proficiency in place is okay, but a case could certainly be made for limiting it to Bucklers and Small Shields--with the character having to acquire the Shield Proficiency Feat formally in order to use a Large Shield proficiently.

In the final analysis though, we've all got to decide what is balanced, and what isn't, for our own campaigns.

Happy Tweaking :)
 

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