Fighters vs mages at high level.

shilsen said:
Best suggestion on the thread. Wizards and fighters (or any pair of classes) in D&D aren't designed to balance out in a one-on-one fight. They are designed to support each other and fill various niches in a group, since D&D is focused on group play. If you want to know if two classes are even in strength, consider what kind of abilities they bring to the group and how much each are required.
Perhaps some form of gauntlet challenge? Each contestant makes, say, 10 challenges of an encounter level rating eqaul to the Effective Character Level of the two characters, and run both characters through all 20 challenges, in sequence (Player's A and B - Player A faces them in B1, A1, B2, A2, ... order, while B faces them in A1, B1, A2, B2, ... order). For each encounter overcome, gain one point. For every time the character dies, lose two (but you no longer need to face that challenge, and you get a free full restoration). For every time the character rests between encounters (special: resting does a full restore - all HP recovered, all effects removed), lose one point. Bypassing an encounter gains 0 points, and you aren't allowed to bypass more than one encounter with a given action (so you can invisibly teleport to the other end of the room and continue without facing the Mighty Green Dragon, but your score does not increase, and you are down two spells for doing so in the next room - you aren't allowed to use the same effects). There is assumed to be a 1 hour walking delay between encounters (long hallway, say) so that most combat buffs wear off, and must be re-cast. The character is not assumed to have warning that THIS door is the one with the encounter behind it, and isn't permitted to buff up before a combat-type encounter. If a character beats every challenge without resting, dying, or bypassing any encounters, it has a full 20 points at the end. If a character bypasses them all, 0 points; if a character always dies, it has -40.
 

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I play Epic level, My 30th level wizard can kill my friend's 35th level Fighter/Barbarian/Dreadnought in one turn, and he can kill me in one turn, it depends who goes first.

My wizard has improved slot(or whatever gives you 10+ level spells), Enhance spell(adds 10d6 to area spells) +4 spell level, and improved metamagic: -1 spell modifier(maximize would be +2 levels instead of 3), which he has 3 times. So, with a 13th level spell, he can cast a 600 damage fireball, 3 times(quickened, multispell)...
 

Take 10l Fighter 2monk 18 Flame Stuart (3.0 Dragon PrC) . Choose Imprived Spell capacity four times, Epic Spelcasting - focus on Spellcasting and Knw(Religion)-now you have the same number of epic spells (3), have BAB only one less that Fgt of the same level and can cast 5l devine spells.
 

Luce said:
Take 10l Fighter 10monk 10 Flame Stuart (3.0 Dragon PrC) . Choose Imprived Spell capacity four times, Epic Spelcasting - focus on Spellcasting and Knw(Religion)-now you have the same number of epic spells (3)

So, the way for a Fighter to equal a Wizard is to become a Wizard?
 

Crothian said:
So, the way for a Fighter to equal a Wizard is to become a Wizard?


Flame stuart=Divine casting class with the same BAB of a fighter, +1 STR every other level. This is a tank who can also cast spells.
 


The mage can kill the fighter, assuming the fighter doesnt win intiative and kill/immoblize him the first round. In high lvl play (14-17) the fighter can hurt things the mage cant deal with and vice versa. In Epic Play I completely fail to care.
 

Since we are allowing prestige classes, I interpred fighter not as the class but as the desighated role of first line combatent.

High level charecter use so much magic anyway, to me it makes a little difference if he is casting a cure spell or drinking a potion. As previously pointed pure "Fighter 30" is at disadvantige(fly, quicken teleport, mind control) Yes in face to face he will win, but will the mage oblidge? Even if he maniges to graple-there are epic spells to make it difficult (epic armor,let go of me) and 2 greater ruin from distance can hurt him.As for acher style-not so good idea-there is a spell to return missalles against the attacker.


(Crothian- I am not looking for an argument-just presenting my two cents):\:)
 
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To fight effectively, the Fighter needs to be able to hit the wizard. This means:

1/ flight;
2/ planar travel; and
3/ ability to find the pesky invisible freak.

You'll want to be an Epic Blackguard with an advanced Nightmare cohort (with class levels, armor, and magic items of its own).

With astral projection at will, you actually stand a chance against the Wizard. :)

-- N
 


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