Hypersmurf
Moderatarrrrh...
boredgremlin said:You still need to roll a natural 20.
Quickened True Strike?
-Hyp.
boredgremlin said:You still need to roll a natural 20.
M.Weasel said:a Ring of Counterspelling (I believe that's the name of it... It lets you cast a spell into it that automatically counterspells if you have the same spell cast at you) with Mordenkainen's Disjunction in it...
Hypersmurf said:Quickened True Strike?
-Hyp.
Hypersmurf said:This is the Ring of Counterspells that can contain one spell of 1st to 6th level, right?
-Hyp.
boredgremlin said:You cant kill the fighter in the first round.
Thanee said:There is absolutely no need for that...
After the first round of spells, the fighter is completely disabled.
With no save. And an at least 95% chance of success.
Bye
Thanee
boredgremlin said:But you only get one quickened action per round.
The 30th level mage will average 2 HP per HD. for 60 hp. Add say +2 con. its still only 120.
Even by winning initiative and having everything go the mages way the first round he still dies.
I'm only slightly familiar with epic-level play, but I'd imagine a high-level wizard who finds himself being attacked unexpectedly would do well to cast a Maximized Time Stop at his earliest opportunity. After five rounds of buffing, I find it hard to believe the fighter is going to have an easy time killing the mage at all, let alone in 1 round...Mr Gone said:You see, a wizard that can't buff before a fight usualy gets slaughtered.