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D&D (2024) Fighting Styles Are Not Worth a Whole Feat


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I agree that are not worth a feat. It is an odd choice to make them feats when they are still using them as class features. The Ranger still gets one at 2nd level.

I guess it cuts down on word count when you only print them once in the Feat section and just list which ones each class can take, rather than repeated printing each one in all the Warrior (and Ranger) class descriptions.
 

I agree they're rarely worthwhile as feats, but putting all the descriptions together somewhere means they don't have to be repeated for multiple classes, and including that section in feats allows for the niche option of choosing them that way.

I do think it's silly, though (and contrary to the goal of forwards compatibility) that even with this reorganization they're specifying which fighting styles a given class can take. Let people make polearm Rangers and dual wielding Paladins if they want to!
 

I think that they're worthwhile as a level 1 feat, I might think twice before picking one up at level 4+, especially with how the level 4 feats seem to all be half feats, at higher levels I'd want some stat increases to continue that side if character advancement.

Though if they also have a 4th level bonus feat as they were suggesting in the Dragonlance UA, I might consider a second fighting style.
 



The title is the post, really.

+2 to ranged weapon attacks is good, but it isn’t equal to the other feats, IMO.

I’m curious where others place them in relation to the other new feats.
agree 100%

not even archery is worth full feat.

+2 ranged attack vs +2 dex?
you have -1 attack and gain +1 damage, +1 AC, +1 init, +1 to 3 skills, +1 dex saves.

rest are "quarter" feat at best.
dueling and defense are best of that lot.

remake, dueling, great weapon style and archery to bonus damage equal to your proficiency modifier.
just pick; one handed weapons, two handed weapons or ranged weapons.

unarmed style: unarmed damage 1d6(1d8 if both hands free), as Bonus action make one unarmed attack.

blind sight: same, 10ft

defense: +1 AC

Guerrilla: +5ft movement, full climb and swim speed
 

I think that they're worthwhile as a level 1 feat, I might think twice before picking one up at level 4+, especially with how the level 4 feats seem to all be half feats, at higher levels I'd want some stat increases to continue that side if character advancement.
IMO they need to make it so that if you take a level 1 feat after level 1, you get a +1 ASI.
Though if they also have a 4th level bonus feat as they were suggesting in the Dragonlance UA, I might consider a second fighting style.
Fighting styles can be very good, but the feat just needs a boost. Maybe proficiency in a weapon or armor or something.
+2 to ranged attack is the only one I would call equivalent of a feat (attribute increase)...
The rest... not so much. Maybe duelling too.
The whole structure of 1st level feats is also bad IMO, but the fighting style feat bothered me in Tashas as well, and the invocation feat. These features are not worth a whole feat, except in comparison to the weakest feats.
 



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