GreatestHonor
Explorer
A large lizard lurking in the depths of Costlemark Tower. Descendant of tiny reptiles who dwelled above ground, the winged jabberwock evolved over tens of thousands of years into the formidable form it boasts today. Given that it survived the War of the Astrals, some even consider this creature to be a living fossil of sorts.
Jabberwock
Gargantuan Dragon, Unaligned
Armor Class 18 (Natural Armor)
Hit Points 210 (12d20 + 84)
Speed 35 ft.
Initiative 9 (-1)
Saving Throws Str +11, Con +12
Damage Resistance fire; nonmagical bludgeoning, piercing, and slashing
Condition Immunities Petrified, Stunned
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 11
Languages ——
Challenge 15 (13,000 XP) Proficiency Bonus +5
Colossal. The jabberwock’s space is 30 feet by 30 feet. Huge-sized and smaller creatures can enter and occupy its space.
Sturdy Stance. The jabberwock has Advantage on all saving throws against being forcibly moved or knocked Prone.
Thick Scales. The jabberwock is immune to all forms of damage except psychic unless it takes 5 or more damage from a single attack.
ACTIONS
Multiattack. The jabberwock makes one Bite attack, and one other attack of its choice.
Bite. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit. 20 (4d6 + 6) piercing damage. If the target is a creature, it must succeed a DC 20 Constitution saving throw or suffer the effects of the slow spell for 1 minute. If the creature fails and is already suffering these effects, it is instead Petrified.
Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit. 32 (4d12 + 6) bludgeoning damage. This attack is made with Advantage against creatures within the jabberwock’s space.
Tail Sweep. The jabberwock swings its tail in a 45-foot cone. Each creature in this area must succeed a DC 19 Strength saving throw, taking 20 (4d6 + 6) bludgeoning damage and being knocked Prone on a failed save, or taking half as much damage and not being knocked Prone on a success.
LEGENDARY ACTIONS
The jabberwock can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The jabberwock regains spent legendary actions at the start of its turn.
Move. The jabberwock moves up to half of its speed.
Petrifying Roar (Recharge 4-6). The jabberwock unleashes a powerful roar that sheds a mysterious gas in a 45-foot radius. Each creature in this area must succeed a DC 20 Constitution saving throw or be Petrified.
Attack (Costs 2 Actions). The jabberwock makes one Stomp or Tail attack.
Jabberwock
Gargantuan Dragon, Unaligned
Armor Class 18 (Natural Armor)
Hit Points 210 (12d20 + 84)
Speed 35 ft.
Initiative 9 (-1)
STR | DEX | CON | INT | WIS | CHA |
22 (+6) | 8 (-1) | 25 (+7) | 5 (-3) | 12 (+1) | 6 (-2) |
Saving Throws Str +11, Con +12
Damage Resistance fire; nonmagical bludgeoning, piercing, and slashing
Condition Immunities Petrified, Stunned
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 11
Languages ——
Challenge 15 (13,000 XP) Proficiency Bonus +5
Colossal. The jabberwock’s space is 30 feet by 30 feet. Huge-sized and smaller creatures can enter and occupy its space.
Sturdy Stance. The jabberwock has Advantage on all saving throws against being forcibly moved or knocked Prone.
Thick Scales. The jabberwock is immune to all forms of damage except psychic unless it takes 5 or more damage from a single attack.
ACTIONS
Multiattack. The jabberwock makes one Bite attack, and one other attack of its choice.
Bite. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit. 20 (4d6 + 6) piercing damage. If the target is a creature, it must succeed a DC 20 Constitution saving throw or suffer the effects of the slow spell for 1 minute. If the creature fails and is already suffering these effects, it is instead Petrified.
Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit. 32 (4d12 + 6) bludgeoning damage. This attack is made with Advantage against creatures within the jabberwock’s space.
Tail Sweep. The jabberwock swings its tail in a 45-foot cone. Each creature in this area must succeed a DC 19 Strength saving throw, taking 20 (4d6 + 6) bludgeoning damage and being knocked Prone on a failed save, or taking half as much damage and not being knocked Prone on a success.
LEGENDARY ACTIONS
The jabberwock can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The jabberwock regains spent legendary actions at the start of its turn.
Move. The jabberwock moves up to half of its speed.
Petrifying Roar (Recharge 4-6). The jabberwock unleashes a powerful roar that sheds a mysterious gas in a 45-foot radius. Each creature in this area must succeed a DC 20 Constitution saving throw or be Petrified.
Attack (Costs 2 Actions). The jabberwock makes one Stomp or Tail attack.
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