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Fireball pellets direct hits?

Plane Sailing said:

In that case I feel a little sorry for you.
Sorry for me?
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Go ahead, knock your self out.
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Do you want me to start another thread with exactly the same basic issue stated with no possible solutions given?
No
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i.e. "The PHB says that if the fireball pellet impacts a material body before reaching its destination, it explodes prematurely. There are also clearly circumstances when a wizard is able to aim a fireball pellet via a ranged touch attack (I gave the PHB page number above if anyone cares to check it, for completeness).
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Correction there is A Circumstance (singular not plural) where the Wizard must aim the Fireball Pellet.

Copied from the SRD "The character points a finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point (an early impact results in an early detonation). If the character attempts to send the bead through a narrow passage, such as through an arrow slit, the character must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

What kind of ruling would you give if a PC wanted to aim at a particular person?"
Well after pointing out the above and the player still wanted to do it I would:
1) Not tell the player the Target #.
2) Ask the player for his hit roll, and if he Rolls a "Threat" ask him for the result of his 2nd die roll.
3) Inform the player of his failure to "Critical" and ask the player to roll his normal Damage Dice
4) Make the Relfex Saves as Normal for all characters caught in the Area of the Fireball.

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Metalsmith

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I always felt Lightning bolt was Just as Iconic as Fireball. I mean... Yoda was tossing around lightning. And, considering the modifications suggested, it'd really be Vastly more powerful then Lightning bolt.

That's not really working for balance. I would agree that the spells aren't Feared, because everyone has more HPs. But, modifying Fireball makes Lightning Bolt less attractive, when they're both equally balanced.

Considering how Fireball has the chance of doing double damage vs. some critters, a small chance of setting stuff on fire (roll of 1, destroying magical items, etc) coupled with it's enormous blast radius, I think it's a decent spell. Why tamper? Though, I would agree the guy who's Hit by the spell would likely get a big brunt of the blast: he's ground zero. Still, for the modifications you're trying to make, it'd bump Fireball up to 4th, atleast.

And, I have seen the horrors of the Fireball. A mage cleared out the entry to a cave, which was stocked full of mooks ready to pounce on the party when they entered. 1 guy survived the explosin.

Metalsmith, how are you making new smilies?
 
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Solutions

This may qualify for a house rule post, but seeing as the subject falls in the rules section, I will answer here. I'm pretty sure Planesailing knows that his problem can be fixed via a house rule fix, ie- metamagic feat, magical item property, etc, but since I had this idea, I'll post it here:

Arcane Precision [Metamagic Feat]
Req: ability to cast at least 3rd level spells.

Benefit: You may choose to make an attack roll for any spell modified with this feat with the [area] descriptor. If you roll a 1, the spell fizzles, otherwise the spell takes effect as normal. If you roll a critical hit (20/x2) the spell deals double damage. In the case of non-damaging spells, the DC is raised by 2. Arcane Precision raises the spell's level by 1.

Normal: Spells with the [area] descriptor do not make attack rolls to hit.


Arcane Intuition [Metamagic Feat]
Req: Arcane Precision, ability to cast at least 5th level spells.

Benefit: When modifying a spell with Arcane Precision it no longer fizzles on a roll of 1, and the critical range is increased to 19-20, which does not stack with other feats. A critical still only raises the DC by 2.

Normal: When using Arcane Precision the spell fizzles (fails) on a roll of 1, and the critical range is 20.


Gnomish Pellet Flinger [Exotic Weapon]
Gnomes delight in playfulness and sports, they are also very crafty. This flinger is designed specifically to fling small pellets long distances.

Weapon Size Range Weight Damage
Gnomish Pellet Flinger S 50ft 1lb. -
Pellet T 5ft 1/10lb. 1/x2
Paint Pellet T 5ft 1/10lb. 1*/x2

*- Subdual

This weapon has many uses more than simply throwing small paint-filled pellets at each other, cunning illusionists and sorcerors have used this device to lob decisive spells. First, the Pellet Flinger must be made masterwork, then it must be coated with a small amount of mithril in the cup, thus allowing it to fling more than mere pellets of wood, stone, or paint. Fireball pellets flung in this manner must make an attack roll and have their range reduced to 50ft. On a roll of a 1, the fireball explodes at the user's feet, as it dropped out of the cup. On a 20 it is a critical hit (20/x2). This weapon may be used for other spells involving a pellet (Delayed Blast Fireball, any the user happens to make).

Finally, I would't modify the actual d20 SRD of the spell, as others have said it is quite powerful in its own right, and the designers' intentions (IMO) were that an attack roll is generally not required. However, thanks for the original post, gave me some good ideas at what to fling at my PCs.

Technik
 

Re: Solutions

Technik4 said:
This may qualify for a house rule post, but seeing as the subject falls in the rules section, I will answer here. I'm pretty sure Planesailing knows that his problem can be fixed via a house rule fix, ie- metamagic feat, magical item property, etc, but since I had this idea, I'll post it here:

This is why it should have originaly been posted in the House Rules Foum.
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Metalsmith
(Ya Ya ya Godda nipit in the bud, BudNippit)
 
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Plane Sailing said:
...the fireball pellet is in the unique situation that while it normally doesn't use an attack roll, there are some circumstances when it can... I don't think that the word "requires" was meant in the literal legal sense of the word to specifically exclude the fireball pellet.

At no point does fireball call for an attack roll against the target you're trying to affect (damage).

I'm absolutely confident that "requires" was meant in the normal literal sense -- not as an option for players to create attack rolls on an ad-hoc basis.
 

Plane Sailing said:
I hope you might agree the line between standard rules and "house rules" might be a bit blurry here.

Uhm....no. Don't feel sorry for me either. I feel plenty sorry for myself already. ;)
 



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