thecasualoblivion
First Post
Upping damage to 4d6+Int doesn't really fix Fireball. Fireball is a D&D Icon, and deserves to be a strong Wizard choice. Looking back on the history of Fireball, it was solely a damage dealer, so adding a bit of control like Fountain of Flame(new level 1 Wizard Daily, and far superior to Fireball) isn't exactly historically accurate. What was historically accurate for Fireball, especially with earlier editions(pre-3E) is casting Fireball a lot. Here is my fix:
Fireball
Daily * Arcane, Evocation, Fire, Implement
Standard Action Area burst 3 within 20 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 3d6+Intelligence modifier fire damage
Miss: Half damage
Effect: Before the end of the encounter, you can make this attack again as a Standard Action. If you do not use this attack again before the end of the encounter, this you regain the use of this power.
Fireball
Daily * Arcane, Evocation, Fire, Implement
Standard Action Area burst 3 within 20 squares
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 3d6+Intelligence modifier fire damage
Miss: Half damage
Effect: Before the end of the encounter, you can make this attack again as a Standard Action. If you do not use this attack again before the end of the encounter, this you regain the use of this power.