Salix
First Post
If we aren't going to allow certain builds, I think its good to get that up front in the approved content. That way people know what to expect and aren't argueing with the character judge.H4H said:Basically I wouldnt allow it.
In my table top game I simply dont allow abuses of rules, even if they are "legal."
But I rarely institute a blanket change of a rule just because it has the potential for abuse. I just dont allow the abuse. If I realize later that I allowed something to "slip through" I disallow it. Case-by-case judgement. In keeping with the design philosophy of the game, thats the philosophy I'd like to see here.
Bront said:Healing isn't realy broken. You recover 1 condition per heal check. Period. 1 Bruise, Injury, Stun, Stagger, Dying, etc, and you still have to make the check (not hard, but still). Doesn't seem too bad.

Actually, he has some pretty impressive attack powers at perception. Spirit would have easily taken out Dr. Null if he wasn't a genius with huge will saves, and I had to use GM fiat to save him from one attack. I also had to change the tint of the vehicle so Null couldn't be percieved.El Jefe said:I think one reason B&S is so effective is that he's a specialist who compliments the group that he's in very well. I don't think he'd be so strong in a solo adventure, or in a small group. Notice that he's been pretty much powerless to affect the boss villain. But in a group like that, there's always someone who needs healing...
Ben Robbins (who wrote the Dr. Null missions) emailed this to me about the character
I guess that's some of the things I see about the character after GMing him in a mission. I don't mind the healing so much, but if we could tweak I'd make his attacks at touch, healing take more than a free action, and get rid of resurrection. I'm not trying to pick on Erekose13, I think B&S is a great and unique character, he's just really hard to GM.Ben Robbins said:I looked over Body & Soul. Wow. That's a really, um, odd character for a supers game. Leaving the concept aside for a second, he's a very lopsided build: way over the top on offense, and next to zero defense. He can single-handedly take out any supervillain team from a mile away, but if anyone attacks him he goes down instantly. There are a lot of dubious things in his stats that would be red flags in most games (perception attacks, selective area attacks, attacks shifted to move actions).
But the real problem is that his powers really kill the game for everyone else. He can take out all the villains before the other heroes even get to act, he can heal any damage the heroes take so their heroic sacrifices are pretty much nerfed. And there's no point being heroic and saving people, because if the heroes fail he can just raise the dead. Yikes.
(Re the discussion of just letting everyone die and then raising the dead, his resurrection only has a 50% success -- it's a DC 20 and he has Healing 10 and there is no second chance.)