Sledge said:
You must not allow gloves of storing in your game, as they already do both quick draw and sheathe.
Magic items are inherrently worth less then being able to do it without magic. Plus, it would take 2 of them to be able to do part of what quick draw/sheathe would let you do. (Switch back and forth in the same round.)
For instance a +1 Holy Sword will deal an average of 8 more damage against that demon than your unenhanced weapon.
Wow. So IF you know you are fighting demons, and IF you can get a +1 holy sword, then against SOME opponents it wouild be better to not switch.
Of course, if your main weapon has keen, or flaming, or such, then it is still better to switch. And if the DR creature isn't evil, it is better to switch. But IF you will only ever fight evil creatures with DR, and you can get a Holy weapon, then quickdraw isn't as helpful. Gotcha.
1) In melee, weapon gets sundered, can draw another
2) In melee, weapon gets disarmed, can draw another.
3) Break into room, get surprise; can throw weapon and draw another.
4) Throw many weapons, keep drawing them.
5) Can draw a weapon, and charge.
6) Can do full attack, then draw and throw (or throw and draw) with Rapid Shot
7) sheathe sword, draw dagger, throw dagger, draw sword
8) use bow, when bad guys close, drop bow, draw weapon, full attack.
9) Ready your shield, draw your weapon, move and attack
10) Load light crossbow, fire, ready reach weapon
11) Dismount your horse, pull your wand and attack
12) Actively try and spot an opponent, draw weapon, and throw
13) Get surprised attacked, draw weapon and full attack in return.
14) Switch weapons, and still get full attack.
15) Add a weapon, and still get full attack.
16) Draw hand axe, throw axe, draw another, pick something up from floor.
17) Draw dagger, throw dagger, move away drawing another weapon.
18) Stand up, draw weapon, attack.
19) Draw trip weapon, trip, draw better weapon, attack
20) Draw disarming weapon, disarm, draw better weapon, attack
21) Get a potion, drink it, move and draw weapon
22) Open the door, throw a weapon, draw a weapon
23) Cast full round spell, draw weapon
24) Use reach weapon, when they close in, drop and draw sword, full attack
25) Can use Enhance ability, and battlemind, and still draw your lightsaber.
Some of these are pretty specific situations... but there are 25 of them. And some of them come up fairly often, and especially if you know you can do it. Quick draw has different benefits for high or low level characters, and has no prereqs. Not sure why anyone would think it was underpowered. But hey, do whatever you want in your game.