Elder-Basilisk
First Post
I don't understand why people get so fixated on gloves of storing. Most of my characters find gloves of dexterity far more useful. And if they need the ability to quickdraw weapons, most of them can afford to spend the feat. Plus, quickdraw can do a lot of things that a glove of storing can't do. For instance, it's a pretty frequent occurence for my fighter/wizard (currently 17th level) to start a full attack with his wounding guisarme and drop his enemy before he runs out of attacks. At that point, he can drop the guisarme (and his unseen servant picks it up for him), quickdraw his bow, and finish the attack sequence by shooting someone else. Now, if that's the only option he wants, the glove of storing is just fine. However, he also frequently finds that he's fighting close up or fighting undead and wants to use his ghost touch, undead bane longsword instead of the guisarme. He'll drop the guisarme and quickdraw the undead bane longsword at that point. If he were using gloves of storing instead of the quickdraw feat, he'd have to choose one option or the other--only quickdraw enables him to finish off his full attacks with either weapon rather than having to decide in advance which one will be available to him.
Sledge said:You must not allow gloves of storing in your game, as they already do both quick draw and sheathe.