Warrior147
First Post
I bought the Eberron Player's Guide, and I have a few changes for the artificer here.
1. Artificers can wield orbs as implements.
2. Healing Infusion is too complicated. I would replace it with this power.
Healing Infusion
You infuse an ally with arcane energy, healing his wounds.
Encounter (Special); Arcane, Healing
Minor Action Ranged 10
Target: One ally
Effect: The target regains hit points equal to your healing surge value.
Special: You can use this power 3 times per encounter, but only once per round.
3. Artificers have eight healing surges rather than five.
4. Replace arcane empowerment with the following.
Arcane Empowerment
You can spend two healing surges to recharge a magic item's daily power. You can only do this once per day for one magic item.
1. Artificers can wield orbs as implements.
2. Healing Infusion is too complicated. I would replace it with this power.
Healing Infusion
You infuse an ally with arcane energy, healing his wounds.
Encounter (Special); Arcane, Healing
Minor Action Ranged 10
Target: One ally
Effect: The target regains hit points equal to your healing surge value.
Special: You can use this power 3 times per encounter, but only once per round.
3. Artificers have eight healing surges rather than five.
4. Replace arcane empowerment with the following.
Arcane Empowerment
You can spend two healing surges to recharge a magic item's daily power. You can only do this once per day for one magic item.