DungeonmasterCal
First Post
All this explains why one of the guys I know wants to play an Artificer. He's the undisputed master of using the RAW to uber-power a character. Good thing he won't be playing it in any game I run.
reveal said:So has anyone else had to do this? Ban a player class or just not let someone play an Eberron Artificer?
VirgilCaine said:I think your problem is with Scorching Ray. That should be a third level spell, not second--that was IMO Flame Arrows primary mode not the arrow boost.
All I had to hear was the bonus type switching power, and that convinced me--it's a messed up class.
Mystery Man said:I disagree, I think scorching ray is fine as a second level spell. It's what you can do with that spell at much higher levels! Increasing the casting level of the spell won't stop that.
reveal said:Last session I played smart NPCs and did almost kill her. The Hill Giant archers made her the target and the Hill Giant cleric did the same. They all did until the archers no longer had line of sight on her and the cleric was fighting people directly in front of him.
VirgilCaine said:My point is that Scorching Ray was Flame Arrow's (IMO) primary mode and thus should be a 3rd level spell just like the arrow boost mode has become.
Mystery Man said:Oh I understood you, my point is that at level 13+ it doesn't matter if scorching ray is level 2 or 3 and its far more deadly with the things that you can do with it. I loved that spell at low levels, I freaking hate it now. Well, pseudo-now, I'm taking a break from running my game until the end of the summer and kibitzing others.![]()