Glyfair
Explorer
reveal said:Ok. I asked the player the process for the wand. Here is what I got. I obviously missed some details at the table (considering I was keeping track of 17 bad guys against 6 good guys, I'm allowed that one). I will quote where possible to make sure I don't get it wrong.
1. There was only one Wand of Empower Scorching Ray. The other wand was a wand of fireballs she didn't use at the time.
2. "It was a 9th level caster (bumped to 11th due to wand mastery) wand of empowered scorching ray."
3. "Total cost was 27000gp and each charge came out to be 540gp."
4. "She got the twined on it by casting a 3rd level artificer spell named something like Metamagic Item that lasted 12 rounds and applied a metamagic feat (Twin Spell) she knew to the wand for the durration [sic] with no extra charge cost."
So she used a combination of a fully purchased wand, a spell from the Eberron book and a known Metmagic feat to get the Twinned Scorching Rays. How much XP should this cost her per use of wand?
Hmmm...doesn't add up to 52d6. Empowered Scorching Ray should be the equivalent of 18d6, twinned is 36d6. Pretty powerful, but not as powerful as advertised (and still expensive).
The thing I'd consider tweaking in this case is the artificer infusion. I'd like to see something that makes it more difficult to add a more powerful metamagic feat to the item. Twin Spell is a +4 to the spell level normally and is as easy to add as Extend Spell.
Of course, I've never really liked Twin Spell to begin with. Still, it doesn't seem too powerful on the face of it.