In which case I would counter with the fact that warlord inspiring healing is nothing like that trope. At all. Did you link the wrong one? Because what is repeatedly being proposed is instead akin to a non-magical cure wounds spell. I recommend those assuming the trope linked is related to please go read it. It has nothing to do with what is being requested as a class feature for warlords.
i'd be fine with mitigation. though i think boosting hit dice is a better option.
So would it be reasonable for a warlord to have additional bond traits and have there abilities tied to the characters he shares a bond trait with.
Merls discussion is part of the reason why i think we need a broader skill-based support class (noble/tactician/strategist/spell-less bard). With warlord being just one sub-class that gives armor and weapons.
Oh, I apologize then. I didn't realize your post had veered off into off-topic territory.I didn't say it did, and you're responding to a strawman. The argument was made that words can be used to communicate with someone who is unconscious. You said that's not logical. I cited the trope, where words are used to communicate with someone who is unconscious, and said that makes it "logical enough". All the rest is just you reading more into what I said than what was presented.
right, i ment both. but i think there should be at least a little boost to recovery, possibly a meic sub-class that can take it further.Doesn't have to be mutually exclusive. Might be nice to have both.
Add 1 HP per hit die spent bc the warlord is adept at keeping the unit in fighting condition. He binds wounds quickly and efficiently.
Mitigation during fights bc nobody can read a field better.
Flexible enough to shore up the front line on offense or pull some artillery or back up and run defense.
I think it'd have to have utility in a small party as well, though.
i know...
"when an ally spend a hit die, you can let them reroll it and take the higher result. you can use this ability X times".
that way it doens't scale by party size.
as tempting as it is to let warlords do better in larger parties, i don't think it would be a good idea galance wise.