Force Orb Question

Anything useful to add besides "look at how great I am"? It's likely having the opposite effect you think it is (assuming you think it'll make people respect your knowledge and manhood).

Force Orb is a) not something you prep since it's an encounter power, b) a good option for a low level wizard that wants to do area damage at range without hitting his friends, and c) the spell whose mechanics are under discussion in this thread.

Who cares if it makes a head judge give a ruling? Isn't that their job?

I like my ego, and steamrolling people is fun.

As for the head judge thing, LFR games can struggle to finish in their time window as it is.
Wasting 5 minutes just to call over a judge and explain the dispute is ridiculous ... since there was never going to be consensus on what constitutes "one object" when attempting to target the ground.
 

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Plus, most LFR games don't have head judges. That's sort of the point of the more casual way they are played.

I mean you can play them as your campaign at home.
 



No I understand basic things like

Step 1) Thunderwave

There you go not reading again. Again, please try to keep up. It's only a few short posts, reading them all shouldn't be too terribly difficult for you.


Those times are rare and far between.

I never said otherwise.

I apologize. I am not a mind reader and I don't automaticly telepathicly pluck this information from your brain. See, in my country, you actually have to -say- things for people to register that you said them.

For the record, you didn't.

Honestly, if we're going to continue this, you're going to have to actually read the thread.

Me said:
Force Orb won't kill the beleaguered cleric surrounded by goblins but will hurt all of the goblins.

Wait. That'd not be my fault then. That would be your own.

Now your lack of reading skills is my fault? I can guarantee I've never been your English teacher.

If your cleric is in that much trouble, your party is in a lot more trouble than a single force orb is going to help you with. If the goblins aren't minions, then yes, thunderwaving the cleric then having the next player Heal check him to get the second wind might actually be optimal as well. This way the cleric ends up above bloodied when he healing words himself (which he should do.)

Nobody said otherwise. I'm saying it's a good idea in some situations. You providing different examples of situations where it isn't changes nothing.

I'm not saying it's never an option. But you have to weigh the loss of that primary damage vs the situation, and it gets -very rare- that that loss of opportunity is less than the value you get from using force orb over other, less expendable, options.

Great. We're in agreement then.

No, cause LFR games are run at the DM's whim. 'The DM said so' is ruling enough in LFR.

Every game is run at the GM's whim. Those that don't like those whims walk away.

I like my ego, and steamrolling people is fun.

Oh, is that what you were doing? ;)

As for the head judge thing, LFR games can struggle to finish in their time window as it is.
Wasting 5 minutes just to call over a judge and explain the dispute is ridiculous ... since there was never going to be consensus on what constitutes "one object" when attempting to target the ground.

Why not? Are you saying reasonable humans can't agree on a solution that works for them? Or are you saying that LFR players and GMs are not reasonable?
 


Why not? Are you saying reasonable humans can't agree on a solution that works for them? Or are you saying that LFR players and GMs are not reasonable?

That's pretty much what I'm saying.
(at least locally) A fair chunk of D&D campaigns players are tools, and by being so, a fair chunk of D&D campaigns DMs got cynical and hard-assed.
 

There you go not reading again. Again, please try to keep up. It's only a few short posts, reading them all shouldn't be too terribly difficult for you.

Given it was an explanation of my own comment re your rebuttal, I don't think this statement is at all an appropriate response.

Honestly, if we're going to continue this, you're going to have to actually read the thread.

I did. You never said it. To assist with this assertation, I've linked every comment you've made, up to the point where you insist you were talking about a cleric one hit away from death.

Notice in that last post, the 'one hit away from death' is not mentioned at all.


Now your lack of reading skills is my fault? I can guarantee I've never been your English teacher.

If you're going to be making personal attacks, could you -please- do so from the standpoint where you are actually correct?

Every game is run at the GM's whim. Those that don't like those whims walk away.

That's the explicit rules enforcement of RPGA in 4e tho. It's set out on the RPGA pages discussing how they want 4e Living games to be run, managed, and organized. Thusly, it is a valid point to make.
 


Um, I don't think that post means what you think it means. Because while the exact words 'one hit away from death' were not used, it is clear that post actually means that.

Ah, see I just assumed beleaguered referred to the cleric being surrounded by goblins.

Could Force Orb the cleric's shield. Still wouldn't hit the cleric.

But the answer still might be to Force orb a goblin on a close side, situate a defender in a positive place, and have the cleric shift, healing word, and then retreat to safety, if the goblins aren't minions.

If the cleric is a Strength cleric tho, goblins are Fortitude challenged, but Reflex-enhanced. Thunderwave is -still- the better option, as you've got a good chance of missing the cleric, and a great chance of hitting the goblins.

Again, each situation is different, but it is -extremely- rare that Force Orb wasting it's primary is preferable to saving the Force Orb for a better opportunity.
 

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