But right now, I do think the game is complete and playable. It just doesn't look "complete" compared to the splatbooks released under the previous version. […]
The problem with "sacred cow" classes (and races) are that not all of them are sacred cows to everyone. We'll all have our favorites and the reality is that not every one of them can fit in one book. […]
It's mentioned somewhere (sorry, no link) that they wanted to include the Warlord and Warlock because it adds something new to the base classes, just as the Sorcerer added something new to 3.0 when it first came out. It's a conscious decision, yes, but hardly what I'd call a straight-out ploy.
And let's say you did omit those two classes, which two classes would you replace them with? The Bard? The Barbarian? The Druid? The Sorcerer? Remember, you can only pick two. And fans of the other two that don't get chosen will similarly say that their decision was a ploy.
The thing is, even if you consider the new classes as a suitable replacement, the first 3e phb alone still had more classes, 10 of which were legacy classes. That’s more than any previous lineup, so the sorcerer didn’t really take another class’s place, he used the existing wizard spell list and provided a long overdue alternative to the vancian casting mechanic.
Thematically, the warlock isn’t that different from the wizard and there are 2 other strikers, so mechanically, he certainly doesn’t add anything to the game that justifies removing most of the summoning, charm or necromancy spells.
I would also argue that the dnd druid or "nature mage" is a classic fantasy archetype, not covered by any of the 8 phb classes (not even the fey-pact and certainly not by the laser-cleric) whereas "inspiring warrior" could easily have been folded into fighter or paladin.
But like I said in the other thread, I don’t buy the page count excuse. The 30 pages of magic item don’t belong in the phb. Putting them back in the dmg would make it a bit more useful and would make room for more classes.
And it’s not like the 4e designers were taken by surprise and didn’t have the time to work all these things out before 4e was announced.
Indeed, even the 'missing' classes, (which are hardly essential,) can be approximated too with a simple process of renaming/redescribing powers.
So basically 4e is complete because you can still make things up? Or do you mean that 4e classes are really interchangeable?
I mean, for Christ's sake. 3.x had more than 60 base classes, more than 3500 feats and than 700 PRC's at the end. So many options that I bet less than 1% of the players even had a clue about how many options he or she had. Rather than trying to catter to every single retarded combination that some random John Doe liked, WotC decided to do quality over quantity. To get things right before they are released. And they have. So yeah, with regards to options, some might say 4e is less complete. I say it is better.
What makes you think 4e will be different? With such narrow classes and limited multiclassing, I think 4e will end up with even more optional classes, paths and powers.
Not only that but since 3e had "system mastery", most of those choices sucked from a mechanical standpoint. Maybe half of those numbers, if that, were actually solid choices to pick. The rest were fool's gold. […] 4e feels complete to me. Things like the Bard, Druid, Sorcerer, etc. aren't that big a deal to me. I recall in 6 years playing 3.5 one person playing a sorcerer, two playing a druid (and not abusing it), and the one time I played a gnome bard for a one-shot I was nearly laughed off the table for playing such a "useless" choice. I'd rather have WotC take the time to properly balance than rush things out to appease the notion of "It's always been in D&D" and end up with 3.x all over again.
System mastery is a worthless concept in a game, and should be left to rot. 4e is complete in the sense that they got rid of that and are willing to take their time with things in order to get them right the first time.
What a bizarre definition of "complete". If some choices were useless, I think the best solution would be to, you know, fix them, not sweep them under the rug.