• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

From Citadel to Bastion: The Sunless Citadel


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Two rows of dragon-carved marble columns march the length of the hall, though most are completely smothered in luminescent fungus. The cobbled floor is cracked and stained with much use, and it holds many small wooden tables. Table contents include mortars and pestles, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly open, and sounds are audible beyond them.
 


"Sounds like it still might be being used." says Florian, looking sidelong at the noisiest door, ready to give any hostiile who walks through a fight.
 

Pick a door, any door. :)
 

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Khudaglun sniffs the air and mutters, "I canna smell no Gobs 'round here." He shoots a dirty look at Lucas.
He announces, "Let's just get on with it then" and starts tromping towards the closest door on his right.
 

Lucas shrugged and brushed lank hair out from his eyes as he followed Khudaglun up to the door, as he did he whispered to the dwarf "You say that like it's a bad thing; any luck and there'll only be a token force here. Let's just try to keep from getting surrounded by whatever's down here with us..."
 



Into the Woods

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