Reaper Steve said:Armor Categories (in order):
Heavy Clothes
Leather
Hide
Chain
Scale
Plate
(each category has neat options, like feyweave, razorscale, etc.)
Appears that fighters are meant to melee. If you want to focus on a ranged weapon, I think you're supposed to choose a different class. Makes sense--'ranged' and 'defender' don't really go together.
Chose a fighting style: either sword-and-board for a defensive build or 2H weapon for offensive.
Mentions "it would be possible to include support for the dancer fencer or the two-weapon fighter."
I take this to mean that these won't be directly supported in the 1st PHB.
Klaus said:This I SOOOOO not like.
If I want a character who started as a bowman or crossbowman in the local City Watch, I'll have to choose between ranger or rogue? Not cool.
Fighter + Ranger Training Feat.Klaus said:This I SOOOOO not like.
If I want a character who started as a bowman or crossbowman in the local City Watch, I'll have to choose between ranger or rogue? Not cool.
Hairfoot said:Oh, good. I would hate for a poor, inexperienced character to have to start with chainmail and a decent sword. A 1st level PC shouldn't be leaving the house without feyrazor-woven mithradamantite astral battleplate and a talking, hellforged sword the size of a Boeing 747.
Cadfan said:Re: archers and woodsmen being the same class.
Part of giving every class something it can do out of combat is picking exactly what it is you want that class to do out of combat.
Reaper Steve said:The special material armor is upgrades, not out the gate. Point is, there need to be interesting robes, leather, etc, for higher-level characters beyond leather +1