I think that TWF can be a half-way point between S&B and THW.dystmesis said:TWF should just be treated the same as a two-handed weapon but with different flavor and maybe a feat.
No, Epic is designed for demi-gods.Hairfoot said:Heroic/Paragon/Epic are just titles. Paragon-level characters may turn out to be demigods compared to previous edition mid-levels.
It may also not be "Ha ha you can't do damage to me", but defense might also mean that he's not letting anyone get past him. The shield-fighter might be able to intercept someone coming by him with his shield, slamming into them like a football player and knocking him off course or stopping him completely.Gloombunny said:I dunno. I mean, I'm really glad to see they're treating shields seriously, but now I'm a little worried that they'll be pushing the "shields for defense, two-handers for offense" thing too hard. Sword-and-board shouldn't be relegated to tanking. :/
Fighting giants, demons and mindflayers is "demigod"? I must respectfully disagree. In fact, I contend that you have gotten the wrong impression of 4E.Hairfoot said:Heroic/Paragon/Epic are just titles. Paragon-level characters may turn out to be demigods compared to previous edition mid-levels.
Gloombunny said:What about the two-weapon guy who isn't a lightly-armored agility finesse kind of guy? Not possible?
I sincerely hope so. Anyway, we'll all know soon enough.Irda Ranger said:Fighting giants, demons and mindflayers is "demigod"? I must respectfully disagree. In fact, I contend that you have gotten the wrong impression of 4E.
Scholar & Brutalman said:Reaper Steve, does R&C say anything about the fighter's non-combat role?
Two thoughts:Rechan said:The problem with the rogue being the fencer/finesse fighter is that the rogue folds up like a cheap suit when he's hit. A fencer should, at his route, still be a defender, just relying less on heaping helping of AC and relying just on dex.
Did anyone here play Arcana Unearthed/Evolved? One of my bigger gripes with that system was that the only decent archer was a "Hawk Totem Warrior." Forget "woodsman baggage", you had a whole religion/world-view attached to your skill with the bow. Ugh.Reynard said:But you also get all the ranger "woodsman" baggage on top of it, which has absolutely nothing to do with being a good archer.
I disagree with this.Irda Ranger said:2. A dancer-fencer cannot really be a defender. He can try, in a pinch, but if you need to "hold the line" you need heavy armor and shields. The "dancer fencer" relies on movement to avoid attacks; but if you're goal is defend a particular line in the sand or fellow PC, you can't move.
Yeah. I've always seen rangers as "the survivalist". He lives off the land, he is best suited for his environment of choice (besides the Druid). Being from the South, we have lots of weekend hunters - the ranger can do that. He doesn't have to love the land to be able to put an arrow in an orc at 300 yards.But the 4E Ranger doesn't have to be that way. If he can have "environment" bonuses, you could have a good Urban Ranger or "Dungeon Ranger" who is stealthy, sniperish and aware of his surroundings in whatever environment he may find himself in. Roof tiles can be "terrain" too.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.