[Full]: D&D 7th level game, 4 players

and its a adamantine breastplate so the +2 bonus is natural not magic, but i can change it in to a amulet of NA +1 then i'll lose the cloak

Adamantine breastplate is an _armor_ bonus. Bracers of armor also give an _armor_ bonus. The two will not stack. If you don't believe me you can ask in the rules forum :)
 

log in or register to remove this ad

KTT, if there is one wild shape form that you definitely plan on using, then go ahead and post its statblock. Otherwise if you really don't know what you will be using, just post it when you wildshape.

At this point I'm just waiting for everyone's background and for Rino to fix the bracers of armor issue and we can start.
 

Thoart grew up in a remote not too well known surface dwelling dwarven community. The dwarves of the community had focused on meditation and inner strength. As part of the rigid self-discipline of the community, they created beautiful gardens, although the gardens were not the same natural flowing beauty of the elves, but well manicured gardens with bushes and trees trimmed into strong geometric shapes, these were dwarves after all. Thoart found himself more intrigued with the gardens and nurturing of life and the delicate balance found there in than inner strength and meditation.

Thoart left his home at a young age, when an elven druid, AnDurin, stopped by the community to gander upon the fabulous dwarven gardens he had heard about. There he met Thoart and a friendship bloomed. A year later AnDurin came back to ask Thoart to be his apprentice and Thoart left his clan behind.

Thoart soon leaned that a druid’s life is one of conflict, of battle and strife. He has addressed barons and kings, farmers and miners, and few are aware of the needs of their environment. Most people can be convinced to at least slightly modify their lifestyle, but some require serious convincing. In one such case, a small barony ruled by Sir Delvo VanMullen was clear-cutting 1000 year old trees and filling in wetlands to create grazing lands for the barons cattle and deer.

Thoart explained that the trees were a treasure and many species would die, never to return to this land again. Baron VanMullen not only did not listen, but also arrested Thoart and threw him in a dungeon for two years until the destruction was complete. When Thoart was released he befriended a dire wolf and turned all of his effort to the revenge against the baron. His cattle and deer were killed, he still refused to listen. Fire rained upon his house, he still refused to listen. His food became spoiled and he lost his only son to the sickness, he still did not listen. For four years Thoart fought him with everything he had, the baron lost nearly everything, his estate, his family, and his men.

Using his animal friends to warn him, the barons men could never find him, and the baron grew desperate and started setting all the woods to flame. Thoart answered the challenge and killed the baron while he slept. What Thoart did not know was this was the baron’s plan. He was raised by an evil cleric in a special ceremony and that is when Thoart grew scared and ran. Thoart has ran for several years, gaining power, stopping only for short periods to help farmers learn effective ways to farm small fields and yield better crops, to plant new vegetation in burned out areas etc. He has currently started adventuring with other people, taking comfort when he can spend time with clerics who have power over the undead.

During his travels he had made several friends, Marikus Toka and Lee Kadrill from his childhood community have been great support and now have dwarven monks travel the lands to teach their agricultural art and to take in students. The community is quickly becoming multi-racial. His biggest concern is that when he first ran, he went in search of his mentor AnDurin, he was not sure how he was followed, but the baron came and there was a large battle, AnDurin told Thoart to run and he did. Twice since then Thoart has looked for AnDurin and was unable to find him. At AnDurin’s cottage within his grove he found a note:

“You destroyed everything I ever loved, everything I ever had. Now I will do the same to you. My thirst for your blood has no end and cannot be quenched. I will find you and you will suffer.”
 

Taklinn Duril , male dwerg Bbn2/Ftr5: CR 7; ECL 7; Medium-size Humanoid (dwarf); HD 5d10+2d12+21; hp 77; Init +7; Spd 25 ft; AC 21 (+7 breastplate, +3 Dex +1 ring); Melee mastwork greataxe +11/+6 (1d12+3/crit x3), or +1 dwarven waraxe +11/+6 (1d10+5/crit x3); Ranged mighty composite (+3str)longbow +10/+5 (1d8+3/crit x3); SA rage; SQ fast movement, uncanny dodge; AL CG; SV Fort +10, Ref +4, Will +1; Str 16, Dex 16, Con 16, Int 13, Wis 10, Cha 7.

Skills and Feats: Heal 6 Intimidate 6 Listen: 7 Spot: 5 Wilderniss Lore: 4; Improved Initiative, Extra Rage, Quickdraw, Power Attack, Cleave, Greater Cleave.

SA–Rage (Ex): 3/day, Taklinn Duril can fly into a screaming blood frenzy for 5 rounds. Taklinn Duril gains +4 Str, +4 Con, and a +2 morale bonus vs. fear, but suffers -2 to AC. After the rage, Taklinn Duril is winded. darkvision 60ft. +2 vs poison. +2 vs spells and spell like effects, +1 on attackroll vs orc and goblinoids. +4 dogde vs gaints. linguages: commen, dwarven


SQ–Uncanny Dodge: Dex bonus to AC.

Equipment: adamantine breastplate, +1 dwarven waraxe, mw greataxe,ring of protection +1, gloves of dex +2, mighty compostie (+3 str) longbow, 40 MW arrows, backpack, lock avarage, silk rope 100ft, healers kit, explorers outfit, 5 trail rations, 5 alchamist fire. .

in rage:
str 20 +5
con 20 +5
AC 19
Melee mastwork greataxe +13/+8 (1d12+5/crit x3), or +1 dwarven waraxe +13/+8 (1d10+7/crit x3);


bio:
taklinn grew up as any normal dwarf, when his friend were joining up for militairy training to protect the village inside the mountain. in training he found out that he wasn't good with the bow so he focused on melee weapons like axes. a couple of years later when he finished his training, the village was under attack by drown. it was a long and exhausting battle and when taklinn saw his friends being slaughtered by the drow he became as angry as he never was before. that day he killed more then everyone. but the village couldn't be saved so he made it with some to the surface. and started a new life and he tries to for get all that has happened
 

Rino: Could you please show how many class skills are spent in each skill? Putting in the standard statblock format of +total bonus (skills spent) makes it a lot easier for me to double check your points. Like this:
Skills and Feats: Climb +2 (4), Handle Animal +4 (4), Jump +2 (4), Ride +5 (4); Cleave, Exotic Weapon Proficiency (bastard sword), Power Attack.

Making it in this format makes it a lot easier for me to double check your skill points.

Nice background. Not quite 500 words but since you spent less than 19000 that's fine.

KnowTheToe: Could you please show how many class skills are spent in each skill? Putting in the standard statblock format of +total bonus (skills spent) makes it a lot easier for me to double check your points. Like this:
Skills and Feats: Climb +2 (4), Handle Animal +4 (4), Jump +2 (4), Ride +5 (4); Cleave, Exotic Weapon Proficiency (bastard sword), Power Attack.

Making it in this format makes it a lot easier for me to double check your skill points.

Nice background!

Page: Everything looks good! Nice background.

Yang: Your character looks good except what I told you by email. Also waiting on your background, and if you could do the skill points as I mentioned above for Rino and KTT, that would be great!

Once everyone has done that, we can get started :)
 
Last edited:


KTT: three comments.
1) You get an extra language besides common and dwarven
2) I count that you've spent 50 skill points out of a possible 55. But you also have 6 profession skills which are trained only. Assuming you put one skill point into each, that's 56 points, or one point over. Also with your wis bonus of +4, how do you get a total of +6 in those skills?
Its very possible I made a mistake, so just checking :)
3) You also have some money left over by my count so feel free to add that to your inventory (but you don't have to :))
 
Last edited:


It seems we have four players now, djrdjmsqrd, but if you want to go ahead and make a character, you can switch in if someone drops out.
 

I have added a language, my money and deleted those professions. The professions were part of a different direction I thought of going, but changd my mind.

I think I only get 50 skill pts

LVL 1 (4+1) 4 = 20
LVL 2-7 (6X5) = 30
Total = 50
 

Remove ads

Top