Gameisms...

Particle_Man said:
[BTo "pimp my kill" means that someone scored the final blow on a monster that I did most of the damage to.[/B]

My group calls that 'being a Budo vampire' - from the xp used in Bushido which all go to the guy who drops an opponent. One player in the group regularly managed to do this and consequently had a heinous Budo score.

Regards
Luke
 

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Another good one we used to laugh at, Twan. A new player in our group once said "I hit him with my twan!" The DM did not catch up, so he had to explain. It means Two-Handed Sword... Two-hand... tw-an. We used it so much that now it's part of our vocabulary.
 

My d20 modern group has developed a couple.

1. Beatrice: Beatrice is an old lady who has almost killed the pc's on two occasions. They were rolling 2's and 3's to hit, and she was getting numbers in the high teens and even crit'ed a couple times.

2. Crown Vic: The PC's have some fascination with car jacking and one of the first questions they ask whenever they come upon a road or parking lot is "Are there any cars to steal?" I use the "fickle finger of death" method to determine cars, inevitably there's always a Ford Crown Victoria.

3. Hospitalized: If a player is unavailable their character is randomly hospitalized.

4. Ninja Nurses: One of the PC's who was hospitalized felt the need to "escape" from the hospital. She decided to attack the nurses. The nurses have the same luck w/ dice rolls as Beatrice. She parachuted out a window to escape.

5. 97th floor: This developed from the hospital escape above. The conversation went like this.
PC: I smash open the window with my IV stand.
Me: okay, the glass will probly shred the iv bag...So there are a bunch of junkies trying to lick up the morphine...
PC: Okay, I jump out the window.
Me: (looking up falling damge rules, never thought I'd end up using 'em and all....:o )
PC: Wait what floor am I on?
Me: Umm...(evil grin) the 97th.

6. Battle Tupperwear: This is realworld slang for the mostly-plastic Glock pistol. If I need an NPC to have a generic gun, its a glock, so the player's see alot of these.

7. Morphine: For some odd reason, the pc's decided that morphine is the main ingredient of medical kits...:rolleyes:
 

A couple of our favorite gameisms

"Seduce the Wookie"
born from a mis-pronounced Subdue the wookie during an old Star Wars campaign, generally said when a task seems impossible.

"BONUSES"
This came about during a game where the party, injured and outnumberd came upon a large group of orcs. The dwarf stepped forward, preparing to attack and when asked why, simply replied "Because I have BONUSES!" Now used to mean a trivial task, or one where the PC's have an advantage.

"Don't call out Master"
<little spoiler for RttToEE> deep underground, beneath the Moathouse, the party came to a shimmering obsidian-like wall. The party rogue, not yet fully trusted by the party, walked up to the wall and shouted Master, hoping that their foe would reveal himself so they could defeat it. Upon touching the wall a Grell was summoned and nearly killed the party. Trust was hard to come by after that. Now this refers to a particularly bad idea.

"I have Wands"
For the longest time our party would complain about a lack of magic items. Finally, our party sorcerer actually looked on the second page of his sheet and realized that more than 80% of the party treasure had ended up in his possession, including several wands since he was the only magic-user. Now this means that players should try and remember all of their character's items and abilities.

and one which we repeat more for sheer amusement is "Bum-Jum for the master" Once while in a dungeon the party encountered a savage humanoid who could barely speak common. As he rushed us the above was all we could understand. Still brings a tear to the eye this day.
 

One thing common in my game group is not so much a gameism, but a common response:

"CORPORAL CHITTERS!"- Yelled whenevr the PCs encounter an animal that seems out of place, such as a squirrel in a dungeon. In fact, Coporal Chitters was the awakened squirrel leader of a band of goblins, a squirrel barbarian. The PCs loved the idea of a Squirrel raging with a miniature great axe, and they subdued Corporal Chitters and caried him in a pouch for the wrest of the campaign. This memory of my wilder DMing days is now an integral part of my gaming group.
 

I remembered another one from the same guy that came up with "Kick the Halfling", this one was-

"Looks like a job for Billy"
Kurt was playing a dwarf that, for some reason, he had decided was slightly insane. We were going thru a friend's dungeon and had just killed a roomfull of goblins. We opened the door to find a hallway lined with full-length framed mirrors- 12 of them in all. Knowing the DM, this just screamed TRAP to all of us. So we were trying to figure out how to proceed when Kurt says "I know- Billy will get rid of them for us!" We're all thinking 'Billy?' Then he grabs a dead goblin and says "C'mon Billy!" Then he steps into the doorway and hurls the body thru the nearest mirror!:eek: He says "Good job Billy!" then he picks up the body and throws it thru the next one, and so on down the hall. And every time he's talking to this more and more mutilated goblin like it's his "best friend Billy". By the time the mirrors were cleared there wasn't much left of 'Billy', so he threw the pieces away, grabs a more intact goblin and says "There you are Billy! Wow those mirrors got you pretty messed up!" So for the rest of the adventure he was hauling along the body of SOME dead monster and calling it Billy.

It turned out to be pretty useful. Billy would 'scout out' the hall for pit traps. Billy would check to make sure the chest wasn't actually a mimic. Billy provided cover from the archers. You get the picture. :D And so the phrase- "Looks like a job for Billy" and frequently there was "Oop! Looks like we need another Billy." Eventually it was standard ops for that party to have the wizard cast Animate Dead on the first 'Billy' we "found" and have him shamble along ahead of us.
 
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"You hear long noses"

Way back in the depths of D&D basic (late 70's) we were just starting to play D&D, and our DM couldn't think of a sound for Stirges...

We used that with almost every "hear noise" check after that...
 

Our's is pretty wierd. In the first adventure I ran with my current group there was a lot of rubble in the dungeon. A few of the players had just seen Oceans Eleven. There is a scene in the movie that goes like this:

"Unless we're doing this job in Reno, we're Barny. Rubble? Trouble!"

So, now whenever the word rubble comes up in a description everyone sits on pin needles waiting to see who will blurt out "Trouble!" first... :cool:
 

Couple more..

"Shoebox"
This is a reference to a Knights of the Dinner Table comic strip. A shoebox is any element that the GM keeps throwing at you until you do what he wants. "I take the shoebox" means "Oh, okay, I'll do it." :D

"Poof Method"
This is used any time there's a rule change or a character appearing/disappearing due to a player showing up/not showing up and I don't want to come up with a viable explanation. Usually shortened to just "poof." As in, "And..poof! Rohan's in the group."
 

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