Gameisms...

Love this thread, here are a few from my recent group, either used often or just very funny:

"I am taking a level in warhorse"-- We were fighting and losing until the Paladin starting having his warhorse fight, we swept the forest with them. So we all want to level in warhorse soon!

"Metagame!"--used by the DM last session when I was asking OOC about a creature that I was not fighting.

"I attack the darkness"--from "Dead Ale Wives", in last session a darkenss spell came up and I was on the edge of it and just stood there so I decided to state that.

"Can I touch it?"--We met a lady with a glass arm (rose colored) and it was fully usable, so I asked if I could touch it (young male rogue), and was aksed after laughing if I meant that, I backed down and stated no...but the wizened, very old cleric decided he did and asked if he could touch her arm-she did not answer :eek: .

"Rolled a Hal"--I am doing very poorly on dice rolls so every so often we hear I rolled a Hal--meaning very low--I may have stated that as well--"I am back", meaning I was rolling good but here comes the crappy rolls again.

I am sure I have more...
 

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Just thought of another one we used to use quite a lot.
"Find a Wall"
Which was the preferred option for a certain CN wizard (now a sorcerer in 3.5) that used to use electricity a lot and was generally apathetic, especially when fighting demons...
"Zaaaap"
"Nothing happens"
"Find a wall, let the cleric and paladin sort it out.
 

I think every group has a few of these.

3 A.M. Plan - A really bad plan. We once ended a game at 3 in the morning with a plan that at the time we thought was great. Picking up next week, none of us could explain why we thought the stupid idea was a good plan at the time.

Trolling for Ambush - Just another saying we walk around trying to lure the bad guys into attacking us.
 
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ChewManPhoo related most of the odd turns of phrase that our group employs. The only other one that I can think of is "King's X," which is used to denote an out of character comment, or to call a general time-out in the action.

This term existed in the very first group I ever played with, and has managed to migrate, through a series of interconnected players, to our group. However, I have no idea how it originally came into being.

I know it the name of a band, but other than that, I have no clue as to it's etymology. If anyone else out there has an idea, I'd love to hear it.
 

Okay, so maybe Blah ISN'T peculiar to our group :o . Mea culpa.

But we DO have this term we use that I know is unique to us: when a player is trying to build a really powerful character by exploiting the rules, we call them a "munchkin". Ha, ha, ha!

Um. Let's try this one on for size. Do other groups, when confronted with a freaky cult, shout in unison, "Bow DOWN before your crustacean master!"?

Aw, c'mon. Don't tell me that one's universal too!

Daniel
 

"Tricorder duty"

Originally from V:tM, referring to the character that max'ed Auspex, and played twenty questions regarding every person, thing, or scene they came across. Later came to apply to detect spells, and elves and dwarves who wanted their free search rolls. Other players, who wanted things checked out before the player would announce they were scanning the area, would threaten to pick that character up and "use you like a tricorder".

"Fascinating, Captain!"

Smartass GM (usually me) when the tricorder would find nothing of interest.
 

Ah, yes! Another one: "I turn him upside down and shake him." Used whenever dealing with a PC who has just received privileged info from the DM and isn't very forthcoming with it. If we suspect we need a clue in order to continue the adventure, we'll pick that PC up, turn him upside down, and shake him, to see if the clue falls out of a pocket.

Daniel
 

circa. 1e

My favorite -
"I'm willing to take that risk"

Said by our party archers to the DM while preparing to fire into melee. I was one of those archers. While the tactic frequently worked, and provided a way into combat for some of our less-armored characters, it (as the quote shows) had some recognized risk. When I missed critically I always seemed to hit the same PC. I was always relieved that the character I kept hitting kept getting knocked down past zero, into unconsiousness.
He could never prove that it wasn't enemy missile fire that kept taking him out...


Another
"Are you my enemy?" Frequently used by a jester character while challenging just about anyone we met - he thought that an item that he was waving in their face was an item of "Detect Enemy."
Frequently done, Frequently annoying, and frequently at "just the wrong time"...
 

One of the oldest in my campaign deals with how we/I handle player absences. Whenever someone is not present at a game, I use the rule that their PC was never there to begin with. He/she never existed, and anything involving the character must be explained some other way. The players then would imagine that the PC was in some sort of "bubble" and was protected from anything in-game. Mind you, the character never entered any bubble, it's just that they were never there, or they were there the whole time, depending on whether the player was present. Still, the "bubbled" PC is how the players choose to joke about it. To this day, everytime someone is absent, the bubble noises occur and one-by-one everyone jokes about how "I coulda swore we had somebody holding this stuff" or "for some reason I don't remember how we ever communicated with that goblin, cause none of us speak goblin". The bubble jokes are non-stop...:rolleyes:
 

Dagger75 said:
"We are going to Elf the walls."

Which means the elf of the party is forced to walk around the room a few times to look for a secret passage.

Just wanted to say that this one struck me as particularly funny. :)

From our game:

Outfiltrate - v. to sneak out after sneaking in somewhere

This came about because the player of the ranger wanted to (exact quote) "infiltrate in" the camp of the enemy. When we teased him about it, he said, "that's what I do, I infiltrate in and outfiltrate back out."

From the same player, we also got:

"Check for traps, secret doors."

He played a rogue in another campaign, and he said this whenever the party entered a new location, whether a room in a dungeon, a cave, a city, a tavern, the king's throne room, wherever. He no longer plays in our group, but the phrase is still around and someone brings it up at least once per session.

Again from the same player:

"I don't heal, I kill."

He said this when a dying character came to his ranger character for healing. The ranger was named (wait for it) Aragorn. Usually whoever is playing a cleric or other character with healing abilities brings this up, and yes, we still laugh and laugh and laugh.

Damn, I sort of miss him.
 
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