G'day
James Bond gambit The players arrange to have their charcters captured so that the villains will explain the plot to them.
Quiller Gambit The PCs stomp around in a conspicuously mysterious sort of way in the hope that the villains will make the mistake of trying to stop them, thus breaking a cover that the players find impenetrable.
Kobayashi's Algorithm A process of elimination applied to a vast number of suspects in a mystery scenario.
Klunk [verb] To end a conversation or stealth scene by suddenly and without working up to it in any way killing an NPC, archetypally by shooting him or her in the forehead with a silenced .22 target pistol.
Klunk [noun] A character who is designed to be able to do nothing else much but win fights, archetypally by shooting two NPCs per combat round, through the forehead with a Ruger T512 .22 target pistol.
Mechanic A character with a bunch of skills that can achieve things that will enable the whole party, eg. open doors and safes, penetrate security systems, repair vehicles, drive a car-full of PCs very fast in chase sequences.
Face man a character with significant investment in the ability to charm and persuade NPCs.
Standard Party One mechanic, a face-man of each sex, and two klunks. Very dangerous indeed if all are built on agent points.
"Stealth & Slaughter" "The adventure/campaign/movie you were asking about had nothing about it interesting or out of the ordinary"/"We will deal with this in a straightforward way: sneak in and kill everyone".
"How hard can it be?" "My character actually doesn't have the skill at all, but under these circumstances I'm going to do it anyway."
Pre-emptive decompostion Wound points in excess of the number required to kill a monster or character.
"Speed kills"/"Slow is dead" "My character goes before this bozo, so don't bother to roll his attack check."
"Stunned is dead" "My character will hit/shoot the one who is stunned" [Hoping to put him or her out of the fight with the aid of the bonuses involved]
Sin-eater/Sweeper A ruthless PC who enables the other characters to maintain squeaky-clean heroic concepts by doing what is distasteful but necessary.
Armoured petrol bowser A heavy-hitting mêlée specialist with a devastating attack, lots of armour, little ability to dodge/parry or defensive dex bonus, and few useful non-combat skills.
Hawkeye A ranged combat specialist who relies on mêlée specialists to keep him out of mêlée, and who undertakes to kill any NPC who threatens to flank or otherwise outmanoeuvre the mêlée specialists.
"Can you do the paper trick?" A face-man asks this of an NPC when he wants the NPC klunked.
Camping equipment Explosives.
Blue glow (usually derisive) That supposed quality by which the characters of inferior players recognise other PCs without in-game reason, and which justifies them in acting as judge, jury, and executioner when they feel inclined.
"I can shoot that far" "We could attack these guys, but they'll kick our arses if we do."
Step in a spitoon To fail or botch a crucial Stealth roll.
Regards,
Agback