Gaming W/Jemal: War of Gods

Jemal, regarding the changes to a creature due to half-dragon's type change...you're not quite right. Here's the rule from the SRD:

Size and Type: The creature’s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.

Hit Dice: Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.

You're right about the skills, but only for racial hit dice...which I think is what you were talking about anyway.
 

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First up: Nephtys, Others to come later (Probably not right away)
I don't know much about Marshal, But I did find This link, I presume that's the one you're using?. If so, I'd ask you not to, I don't particularily like some of those bonuses, especially being party-wide.
My suggestions to replace it would be: fighter 2(+1BAB, bonus feat), Monk 2(+1BAB, Evasion and either Combat Reflexes or Deflect Arrows), Barbarian (+1BAB, +10 NON-Enhancment speed and rage), Exemplar(Skill Mastery for 10 skills), Horizon Walker(various useful abliities).
Or you could start looking forwards, and figuring out how you want this character to progress, perhaps taking levels to get yourself towards pre-reqs on something you want but can't have yet, or the first level of a class you want a higher level ability of.

HD: Your racial HD for the troll are Dragon HD b/c of Half-dragon, so
they should be D12's with Full BAB, 6 skills/lvl, and good all saves.
*The following math leaves out your last, unknown level
BAB 13 (12 Troll + 1 Fgtr)
Fort: 49 (8WT+27con+10insight+2fighter+2monk)
Ref: 40 (8WT+20dex+10insight+0fighter+2monk)
Will: 38 (8WT+18wis+10insight+0fighter+2monk)

Skills: 266 *I don't count Inherent bonus before start of campaign until 20HD, so you won't get it the bonus skills for it until you level up in game*


First off, why so many Symbols? *#¤?
Secondly, why Great Fort? +2 fort save is not exactly all that useful, I'd suggest finding something else
Power Lunge : Where'd they update this? Only place I've ever seen it is Swords and Fist, which is 3.0

As for the rest of it, you still need an Equipment list before we can figure out how the numbers stack up to the others.

Shayuri is right and that's the way I did it too. I would have prefered your interpretation, though.

For a character with so much LA and such high abilities I naturally want to pick classes that make the most of the ability scores in the few levels I have to work with. Barbarian (without the alternate class feature of Pounce) adds very little to the build. Fist of the Forest would have made my AC too high, Swashbuckler int to damage only works against crittable enemies (so probably not most) and would take 3 levels but Marshal (in the link) adds very nicely to my damage in one level.
I don't know about exemplar and Horizon walker, so I'll go take a closer look.
I'll change the skills.
Great Fort, I don't really know. It's probably a remnant from an earlier build, a prereq or bonus that's no longer needed.
The *#¤ are mostly there for my benefit so I could trace the feat prerequisites when I built the character to help me see which feats I need for the feats I want.
Power Lunge comes from Ghostwalk.
--
The Exemplar I found required clerical spellcasting. That can't have been the one you suggested, so where is yours?
 
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I still have over 400k gp to spend...but I'm not sure what else I need.

Jemal, I know it's a PITA, but if you'd take a look at my stuff and see fit to make some suggestions, I'd be much obliged. I've combed through MIC, but aside from a few more "immunities," which I'm avoiding, I didn't see a whole lot that seemed attractive.

Anyone, any thoughts?
 


Neph - The Exemplar I suggested is from Complete Adventurer, it's a skill-based class.
Ghostwalk from what I've been able to find is a 3.0 source, like sword and fist.


Shay - I'll give it a go.
 

Side note -
Fenris, I found one more feat you may wish to add that will help very much in keeping enemies focused on you :

It's called Stand Still - When a foe provokes an AoO via Movement, you may choose to attempt to stop him. This works like a normal attack, but if you hit, then instead of dealing damage the opponent makes a Reflex Save (DC 10+your Damage roll). If he fails, he stops where he provoked the Attack, and is treated as though he had used up his movement action for that round.

It's from Expanded Psionics, though it's got nothing to do with psionics (Weird book)
 

Hey peeples! jemal i was wondering if you had room for a tiny little baby white dragon... by the name of Aussir? The build is white wyrmling(3hd +2LA) +3 half red dragon, +3 half copper dragon, + 3 half bronze dragon, 7 barbarian 8 fighter 10 frenzy bezerker and 1 assasin. he's tiny... really tiny... and my strength would be ...82 ... about. i'd be using an assortment of miny weapons, mostly for comidic effect and the confound the big folk/giant bane feats... he can bench press about 3 million pounds.... fly with 1 million... and has the personality of a kobold that finaly got his wish...
 
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Ishalleatyourflesh - As I allready told you offline, you're welcome to join, but try to get that sheet in soon if you want in on the test.

Everybody :
Well It's been about a week without any activity, We're ready for the test phase on this end. How's it coming for everybody else?

So far I've got Nephtys, Dharuhk, Rathan, and Shayuri in the RG seeming ready for the test combat.

I'll give another quick lookover them while we're setting it up.

To anybody still working on it, if you want in on the test run, you'll have to get your character sheet in ASAP. I want to start the encounter in the next couple days.
 

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