Garrotes from Song and Silence

Yeah, the garrotte in S&S definitely isn't munchkin enough. It should be easy for a 6th level assassin to kill a 20th level fighter if he gets the drop on him just once.
 

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By "bigger" I meant in terms of strength.

And I'm not entirely sure that I would disagree with that situation, either, vaxalon.
 

I second FANGO there actually. I think munkin is a term coined more for the 20th level fighter who can happily ignore having his throat cut by the 6th level assassin for several minutes. I believe a 1st level thief should be able to kill a 20th level fighter, if he gets the drop on him "just once" and is lucky.

I play a 2nd level thief who came across a sleeping guy during a break in. We knew the guy was hard core (5-8th level fighter) and was scared he would wake up and kill us all, so I decided to coup de grace him. I did, with max damage, he just awoke rather than died, I sneak attacked him again for max damage, he got up. My companion also a 2nd level thief flanked him and we both sneak attacked him with max damage 3 more times before he went down. He almost killed me with the one strike he got in.

But I guess it was "Munkin" for me to assume an assailant with the drop in could easily kill a unarmed and unarmored sleeping man. :rolleyes:
 

Did that fighter have to roll a fort save v that coup de grace because he should of. And it would of been well beyond his abilities to make except on a natural roll of 20.

As is the garrote is absolutely brutal. Does it kill things instantly as some here would have it, no but neither does a 2 handed sword and how many hits from that could you take. I find it hard to understand how people feel free to rationalize people surviving crits from lances being wielded by armored knights on a charging horse, survive a raging barbarian maddly swinging a great axe, but then can't accept a garrote not slaughtering everthing in its path just because they got the drop on someone.
 


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