mattcolville
Adventurer
We played 4E for about a year before the group decided it wasn't for us. While we liked a lot of what 4E offered, the group gave it up as we felt the classes and powers played too similar and combats became too predictable (you knew who was going to win well before the combat ended).
The previews of the essentials classes peaked our interest. I figured I'd ask the 4E experts here if the essentials line changes would make it worth giving another shot. If so, which products would be best to start with.
Please don't chime in just tell us how we're wrong in what we thought, it's the conclusion the group as a whole made.
Thanks.
It is absolutely worth it. Worth trying out.
We played with Essentials mixed in with vanilla 4E last night and I had at least one "Oh my god" moment when I realized what Essentials was doing.
Mind you, when I *very first read about it* I thought I understood it and now that I've seen it in play, I believe I was correct. Essentials extends the complexity range of the game *downward*. It creates a layer of 4E compatible play that is more direct, simpler, but not necessarily less effective. Perhaps less flexible, certainly. There is some trade-off. Fewer options, but the options that you have as an Essentials character are really good.
In fact, I wrote a post explicitly calling out the difference for at least one player and one issue.
http://www.enworld.org/forum/4e-dis...-4th-edition-essentials-play.html#post5347407