I understand what each of these words means individually, but when you string them together like this I have no idea what that would even look like.
OK, a breakdown:
1) “Malkavian-level insane”: for the uninitiated, Malkavians are the madmen of V:tM. Not usually raving lunatics, but Hannibal Lecters/Machiavellian/supervillain types. Here, the PC was a private detective who had been “embraced” by a powerful Brujah. He proceeded to have a mental breakdown as he processed his newfound vampiric nature. His memory of his prior life was reduced to flashes of recollection and urges in accord with his lost profession. His newfound incredible strength, stamina and speed clearly meant he was a comic book style superhero.
2) “Brujah”: for the uninitiated, Brujah are the physical powerhouses of V:tM. The fewer vampiric generations between the first vampire and themselves, the more physically superhuman they are. There were very few generations between vampiric genesis and my PC’s embrace, making him among the strongest, toughest and fastest vampires in the campaign.
3) “Based on NEC’s The Tick”: believing his vampiric physique, with supernatural strength, toughness and speed made him a superhero, he adopted a superheroic identity. Since he also had undeniable cravings for blood, he “rationalized” he was somehow like The Tick (see below) who- when, confronted for his seemingly obvious LACK of a thirst for blood, threatened to use his “crime straw” to suck the blood out of his mocker. Likewise, my character “Major Mosquito” also had a pair of surgical steel crime straws, used to suck the blood of the criminals he defeated. (By his mouth not being in contact with his victims and generally limiting his blood consumption, he never embraced or killed anyone.)
4) “Blade & Forever Knight”: from the former, MM was stylized as a vampire hunter. Because he vaguely understood his own limitations, he kitted himself accordingly. So he had a heavy duty crossbow firing bolts of ash wood, and he had armor plate incorporated into his costume’s chest, including some plate over his heart. Because he was freaking nuts, he never realized any of the other PCs and many important NPCs were vampires. His best buddy- another, much smaller Brujah- recognized this blindness, and used threats of revelation against other vampires as a form of extortion. In a sense, he was the group’s “Hulk”.
From the latter, I cribbed the character’s staying as true as possible to his pre-embrace moral compass, and using a large muscle car with a big trunk as his main patrol vehicle and primary residence. The car also had a bike rack on it which held his neigborhood-level patrol vehicle- a mountain bike with cards in the spokes and other noisemakers to create a mosquito-worthy “buzz” when he rode it.
At this point, I want to be 100% clear that I
didn’t create this character to disrupt the campaign, but to do my duty as a playtester. Mechanically, the character was at the extreme outer limits for a Brujah. But I didn’t want to run a ravening bloodthirsty beast leaving a trail of corpses- or offspring- behind him. With his personality, he was only that kind of character in the biggest of combats, leaving the others plenty of room to flex.
Fortunately, my fellow table mates understood what I was doing.