EzekielRaiden
Follower of the Way
Then you will be continually disappointed.I never want to hear ANYONE say that 4E wasn't trying to be a TTRPG MMO again. The designers admitted it!
4e was NOT "trying to be a TTRPG MMO." It was saying, "Hey, there's a new genre of video game that has some interesting game design ideas. We should pay attention to those." That's NOT, at ALL, the same as "trying to be a TTRPG MMO." It's not even slightly like that.
Because, as stated above, "borrowing from" something IS NOT the same as trying to BE that thing in a different form factor.As a 4e partisan, I never quite understood why other 4e fans would act otherwise. (Although the argument that party roles predate MMOs and were an evolution of D&D roles is certainly true.)
Borrowing from one of the most successful fantasy games of all time, right when it was at the height of its popularity, is an obvious good thing. We should want our crunchy TTRPGs to be designed with at least some of the rigor found in video game design.
Precisely.The context and specifics are important here. They were told to make it “familiar to WoW players.” They were not told to design a tabletop MMO.
ETA: The elements they mentioned were explicit class roles in combat, despite them being in D&D from the start. Making everyone effective in combat. And giving everyone something interesting to do every round. To me, that’s simply good game design for a monster-fighting game like D&D. That’s nothing you wouldn’t see in a boardgame. It’s nothing unique to MMOs or WoW.
No. It was considered a relevant thing. It was not considered the only or even most important thing. They sure as hell weren't trying to copy MMO mechanics verbatim into tabletop format, which is what "a TTRPG MMO" means, everyone knows that that's what that means, and it's disingenuous at best to claim otherwise.Tomatoes tomahtoes man. MMO design theory was on the brain.
4e is not, never was, and never will be "a TTRPG MMO." It was not "trying to be a TTRPG MMO." It was a tabletop RPG. Its designers were aware of recent developments in the video game sphere. They considered the design ideas behind those developments. That is all. To pretend that it was, in any way, a conscious effort to carbon-copy "MMO" mechanics into the tabletop environment is--as it has always been--edition war rhetoric designed to tarnish 4e in others' eyes, because MMOs are considered inferior roleplay experiences. It's badmouthing, pure and simple.