Clint_L
Legend
Yeah, I basically agree. I don't want to get too much into the whole 4e debate because it tends to become its own thing, and probably this specific issue needs its own thread if such can be accomplished without edition warring. I do think there is a spectrum of attitudes about the extent to which the game's rules need be prescriptive, and I'm not convinced there is a right or wrong approach. Just different tastes. Certainly mine tend strongly towards less prescriptiveness.I think that’s one way of looking at it, but as evidenced by the 4e round table discussion, there’s a whole other side that looks at that and says “No, I’m the player, you’re the designer, I’ll tell you if your rules are good, and I expect them to be so, because I just want to focus on the ins and out of playing my character. I’m saving my creative juices for the characters, the setting and the adventure itself. Don’t ask me to leave my imprint on the rules. That’s the other guy’s job.”
That was stated in so many different ways during that session, but it also underscores why there are people dramatically turned off by it, and others who thought it was the next best thing.
And for me, even setting aside different attitudes about the codification of the rules, the core D&D assumption (any edition) that the players will routinely be tasked with designing setting and story is still powerfully innovative and creative, and in these videos you can see how that goes back to the roots of the miniatures wargaming community.
I love TTRPGs but I might be really a miniatures guy at heart. The contents of my garage certainly suggest as much.
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