Give the Fighter more surges.

I disagree. I DM'd for a 3E Crit monkey, (Scimitar, Keen, and Improved Crit stacking)....the crits were common, but sometimes the sheer damage output would shock you, especially with iterative attacks..." you did How Much Damage?"...while frequently heard, still had emotional value each time.


Any time a person imposes their will in the game world it is cool, wether it be through build, speech, spell, creative attack etc.


The trick is making it so just ONE person imposing their world, makes it impossible for any one else to ever do so, even the DM, ( which is the problem with escalating number bonuses).

The NBA playoffs are going, and no matter how many years I watch, I never get tired off great players rising up when things look bad and saying "I got this", and turning in an amazing performance.


I never get tired of Jordanesque play at the table as well, as long as it distributed around.

What you're saying about crits is a random occurence. "This Ends Now" is something the fighter has control over. The player through the character ought to have the power to decide that a specific fight has gone on long enough and that the other side needs to and will die immediately. This isn't the same as critting a lot.

As to your last point about the NBA playoffs, is it really fun when the same star player says "I got this" every play, gets the ball and does something awesome? I haven't watched basketball in years, but when I did, ball hogs never really served to make the game more enjoyable, even if they were amazing players.
 

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For me surges feel like playing some kind of x-men.
A D&D fighter for me should feel like in GoT for example.
A mundane fighting maschine that employs steel and tactics, based on strenght and wits, not so much on flashy computer game powers.

How is going twice a flashy computer game power?
 

Sometimes the flow of an adventure does not lend itself to a simple definition of
"encounter"....reinforcements from another part of the complex come , the wizard's Fireball damaged the Dam, and the Fighter wants to spend a Surge to jump to other side of the ravine to tie a securing line to himself and the party while the water is coming. The goblins are still alive, and the Fighter already used a Surge 5 rounds before.....etc, etc.
Easy fix: Don't call them "encounter" features but "rest" features. These features replenish their use after 10 minutes of resting (short rest). The reinforcements from another part of the dungeon will interrupt your short rest so it's still the same encounter.

Additionally at higher levels a fighter could get more uses per rest, say 2 surges per rest at level 4 or 6 or something.

Per day seems so artificial to me for martial characters.

-YRUSirius
 

I wonder what is going to happen with multiclassing. As it stand, a surge is just an extra action, so could (for instance) a multiclassing fighter/mage use surge to cast 2 fireballs in one round?

Hope not.
 

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