Gloves of Storing Question

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The spells duration keeps ticking. Spells use a "universal" time and not personal time.

This was clarified by The Sage and was the decision reached (for balance reasons) by most when this has been brought up before.
 

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Berk said:
You could make a GMW last you your entire adventuring career if you had it cast by a 15th level or higher wiz/sor.

Berk is expressing exactly the concern that I thought of with this. The spell duration would only "tick down" when not "in statis". Since they would only be used in combat round (6 second) increments, someone could have an effectively "permanent" +5 GMW weapon at their disposal. That didn't seem balanced to me for the cost.

The 2K cost of the glove basically covers receiving a "Quickdraw" type feat for a limited item, but the only spell reference in construction is shrink. I think if they would have referenced time stop also, I would say that magical durations would be affected. My other argument against letting this happen is that they do not explicity state spell durations on items are affected (although they do imply time does not pass with the burning torch text in the description),

Perhaps there should be a Greater Glove of Storing with those properties (suspending duration of spells while item is shrunk) with a higher cost? Or if these item do suspend spell durations that they should be priced higher to reflect their utility (like the Boots of S&S).
 

Mahali said:
The spells duration keeps ticking. Spells use a "universal" time and not personal time.

This was clarified by The Sage and was the decision reached (for balance reasons) by most when this has been brought up before.

Do you have an email or prior post for reference, or was it in the Sage Advice in the Dragon? I hadn't remembered seeing this brought up before...
 

And if you look up the word magi in the dictionary you would come to the conclusion that a cleric could use a robe of arch magi. RL definitions rarely have anything to do with a fantasy game.

Hey, what does it say under "death effect"? :)

Okay, here's a question - what happens if you use Reduce or Polymorph to get something within the weight limits of the Glove of Storing, and while it's in stasis, the spell expires and the item exceeds the weight limits?

-Hyp.
 

The gloves put an object in "stasis", which is cessation of all physical movement. A refridgerator is a crude form of stasis.

The gloves do not put items in "temporal stasis", which is the cessation of time.

Spells or other magicall effects are not physical, so they are not affected by the gloves (although any phsyical effects such as flaming are temporarily stopped). Spell durations expire normally even though the item itself is in stasis.

If you want this effect in a set of Gloves, you would need to use the 9th level spell "Temporal Stasis" in the creation of the gloves. And it would much, much, more expensive.

Another way to look at it: The object is in stasis. A spell is not an object (except possibly in the case of a delayed blast fireball bead).

You can't cast Spikes or Greater Magic weapon on something and have it last effectively days. At leat not in any game I'm running.
 
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Hypersmurf said:
Okay, here's a question - what happens if you use Reduce or Polymorph to get something within the weight limits of the Glove of Storing, and while it's in stasis, the spell expires and the item exceeds the weight limits?

A magical paradox happens. Your gloves contain more than they should. The paradox creates a ripple through the weave which cause it to explode, destroying this multiverse in the process

:D

Or you could go with a wimpy DM solution and have the gloves explode, realeasing the imprisonned creature (or simply release it).

Sorry for the completely unproductive post. I am bored to death ;)
 

Tar-Edhel said:


A magical paradox happens. Your gloves contain more than they should. The paradox creates a ripple through the weave which cause it to explode, destroying this multiverse in the process

:D

Or you could go with a wimpy DM solution and have the gloves explode, realeasing the imprisonned creature (or simply release it).

Sorry for the completely unproductive post. I am bored to death ;)

I don't know if I would go that far. That seems a bit silly to me. I would think that the item would simply expell the item in question, and possibly do damage to the item bearer.


Also, Caliban, I think this is the first time that I have ever disagreed with you, but here I go. Where to you get the idea of the refrigerator being a basic form of stasis? I would not think that a refrigerator was anything like that. Also, the item with a spell cast upon it will still last in the gloves. Since, it is stasis. Where does it state that while in stasis time still effects the object within stasis? Please, answer I would like to know.
 

Thanks Caliban, that was the way I was leaning (and my first reaction to my player trying to do this) and I feel better about my gut reaction to it seeing you saying the same thing.

BTW, I shot this over to the email addresses listed in the FAQ page (Skip & custserv) so hopefully I'll eventually get an answer from them too (and get to see what they have to say on it).

Edit - Opps, just realized I was being rude, thanks to everyone for their input on this!
 
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kreynolds said:


Greater Magic Weapon lasts 1 hour per level. If you're 15th level, that's 9,000 rounds. If you're average combat session is 20 rounds long, it's gonna take a long time to use up that entire duration if you store the weapon in a Glove of Storing while not in use.

Escept that, realistically, for every round of combat, perhaps five to ten minutes will be spent cleaning, honing, oiling, and otherwise caring for the weapon in question
 

Escept that, realistically, for every round of combat, perhaps five to ten minutes will be spent cleaning, honing, oiling, and otherwise caring for the weapon in question

Although with GMW, you don't need the honing... it can't be nicked by most other weapons :)

-Hyp.
 

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