kreynolds said:
Except that there is no precedent for this in the rules at all. If you require this in your games, its a house rule.
It's called "realism in role-playing" -- if you whack away with a sword or similar weapon, and never care for it ... magic or not, eventually the weapon will start to suffer for it. Blades get notched, that sort of thing.
Remember, this isn't a normally +5 weapon; it's a normal weapon (made of normal, unenchanted, unenhanced steel or the like), with a spell on it. A
temporary spell, no less.
Specific, intentional battle-damage might not be an option (or it might; while GMW confers an enhancement bonus, it doesn't turn the weapon into "a magic weapon" ... so I don't see as it confers the same resistance to damage). However, general wear-and-tear IS.
I don't recall reading any specific rule that says "the characetrs must eat food X times per day" ... that's implicit, i that normal people (unless otherwise stated) require sustenance.
...
Furthermore, house rule or not a house rule, that doesn't speak to the specific ability of the Glove of Storing. It says it puts things in stasis, and specifically gives the example of a lit torch.
Fire cannot burn (short of elemental magicks) without consuming it's fuel. Yet, put a lit, merrily burning torch into stasis within the glove ... wait a week ... pop the torch back out ... and it's still merrily burning.
For th torch, no time has passed.. None of the fuel has been consumed; no heat has been produced; no smoke has been observed rising from the glove; the glove didn't extinguish and then re-light the torch. Simply, for the torch, while in stasis,
no time has passed.
If no time passes, spell durations don't expire. Expiration of a spell duration requires time to pass.