Gloves of Storing Question

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Pax said:
Escept that, realistically, for every round of combat, perhaps five to ten minutes will be spent cleaning, honing, oiling, and otherwise caring for the weapon in question

Except that there is no precedent for this in the rules at all. If you require this in your games, its a house rule.
 

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Escept that, realistically, for every round of combat, perhaps five to ten minutes will be spent cleaning, honing, oiling, and otherwise caring for the weapon in question

But a +5 weapon can only be harmed by another +5 or greater weapon. I could bang it against a lead vein for 10 hours and it would still be in perfect condition. =o)
 

The way I look at it: Gloves store things in an extra dimmentional space. If they worked by keeping the object to the Astral plane, then the timeless nature of that plane would kick in. If the object was shunted forward in time to the point that you recall it, then it would be unaffected. But, as is, time passes normaly within extra dimentional spaces, so spell duations count against time spent in the glove.
 

But, could you please explain where you got that idea.

I would allow any spell cast upon an item to be held in a temporary stasis while in the gloves only because nothing states that it can not.
 

Destil said:
The way I look at it: Gloves store things in an extra dimmentional space. If they worked by keeping the object to the Astral plane, then the timeless nature of that plane would kick in. If the object was shunted forward in time to the point that you recall it, then it would be unaffected. But, as is, time passes normaly within extra dimentional spaces, so spell duations count against time spent in the glove.

Gloves don't use an extradimensional space. Note that the glove uses "Shrink Item" and not "Leomund's Secret Chest" or "Planeshift" the way Haversacks, Bags of Holding, and Portable Holes do.

The gloves just shrink the item down and store it in the palm as a speck. If you hit an antimagic field, the items just pop out to full size as the magic is suppressed.
 

dkilgo said:
But, could you please explain where you got that idea.

I would allow any spell cast upon an item to be held in a temporary stasis while in the gloves only because nothing states that it can not.

The glove puts items in stasis.
Spells are not items.
Therefore, spells are not put in stasis.

As for where I got the idea, look up the definition of stasis

sta·sis ( P ) Pronunciation Key (stss, stss)
n. pl. sta·ses (stsz, stsz)
A condition of balance among various forces; motionlessness: “Language is a primary element of culture, and stasis in the arts is tantamount to death” (Charles Marsh).
Pathology. Stoppage of the normal flow of a body substance, as of blood through an artery or of intestinal contents through the bowels.

-stasis
suff.
Slowing; stoppage: bacteriostasis.
Stable state: homeostasis.

Stasis does not mean "time is stopped". It means the object is held completely motionless, the cessation of all movement.

What does a refridgerator do? It makes things cold. What is "cold"? It is making all the molecules of the object slow down and eventually stop moving (when you hit 0 degrees Kelvin). Therefore a fridge is an crude form of stasis (since it never completely stops all motion in the object).

"Stasis" does not equal "temporal stasis".

The normal kind of stasis has nothing to do with stopping the passage of time (although objects in stasis are much less vulnerable to the passage of time, it's a very effective form of preservation). Temporal Stasis does actually stop the flow of time for the affected creature/object. The Glove of Storing doesn't do Temporal Stasis though.

And the glove stores objects. It doesn't affect the any spells that are cast on the object.
 
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Yet again, where do you get that idea?

I understand what your posted definition of stasis is, and it says nothing close to what you are implying it says. That is a fact.

A refrigerator is not a crude form a stasis creating machine. No, it is not. Just because the molecules slow down a little bit does not make it a stasis machine.

Also, by the RL description of what you are implying, the itme put into stasis once retrieved would be so darn cold that it would burn the hands of who-so-ever touched it. 0 degrees kelvin is so could that it freezes everything that it comes into contact with. Also, man has never been able to create anything that has reached the level of 0 degrees kelvin. Read a science book, or two, I was a wiz at it, and aced it all the way up to physics by the time I was in 9th grade.

Hence, your example arguement is not working for me because it would cause the creature damage due to activating the item. Oh, I guess you would probably say that the item stored would be returned to its original state upon entering the prime material. Well, that wouldn't work either because the item would explode to the sudden iincrease in the activity of the said molecules.

Please, work on something better.

I also have read on many threads thus far that it is almost impossible to compare RL physics to fantasy MAGIC. Heck, it is magic. All things are possible. Think on that.
 

dkilgo said:
Yet again, where do you get that idea?

I understand what your posted definition of stasis is, and it says nothing close to what you are implying it says. That is a fact.


No, that's not a fact.

A refrigerator is not a crude form a stasis creating machine. No, it is not. Just because the molecules slow down a little bit does not make it a stasis machine.

*shrug* Not my fault you don't understand stasis.

Also, by the RL description of what you are implying, the itme put into stasis once retrieved would be so darn cold that it would burn the hands of who-so-ever touched it. 0 degrees kelvin is so could that it freezes everything that it comes into contact with. Also, man has never been able to create anything that has reached the level of 0 degrees kelvin. Read a science book, or two, I was a wiz at it, and aced it all the way up to physics by the time I was in 9th grade.

I never stated that the objects in the glove were reduced to 0 degree's kelvin. That was a real-life example of stasis, not an example of magical stasis. You are jumping to conclusions not warrented by the facts in evidence.

Freezing is just one just one form of stasis. Stasis is also a stable state of balanced forces (as in homeostasis).


Hence, your example arguement is not working for me because it would cause the creature damage due to activating the item. Oh, I guess you would probably say that the item stored would be returned to its original state upon entering the prime material.
Well, that wouldn't work either because the item would explode to the sudden iincrease in the activity of the said molecules.

Um, it's called magic. Perhaps you've heard of it.

Please, work on something better.

I will use much smaller words next time. Will that help you?

I also have read on many threads thus far that it is almost impossible to compare RL physics to fantasy MAGIC. Heck, it is magic. All things are possible. Think on that.

"All things are possible with magic" doesn't fly in D&D. Certain things are possible with certain spells and certain levels of magic.

What is you want is not possible with the shrink item spell and a 2,000 gp magic item. Think on that.

And you still have not addressed the fact that a spell is not an object, and the glove only put's objects in stasis. You keep focusing on an off-hand comment I made that isn't directly relevent to the discussion.

Nothing in the gloves description mentions putting spells in stasis. Just objects.
 
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kreynolds said:


Except that there is no precedent for this in the rules at all. If you require this in your games, its a house rule.

It's called "realism in role-playing" -- if you whack away with a sword or similar weapon, and never care for it ... magic or not, eventually the weapon will start to suffer for it. Blades get notched, that sort of thing.

Remember, this isn't a normally +5 weapon; it's a normal weapon (made of normal, unenchanted, unenhanced steel or the like), with a spell on it. A temporary spell, no less.

Specific, intentional battle-damage might not be an option (or it might; while GMW confers an enhancement bonus, it doesn't turn the weapon into "a magic weapon" ... so I don't see as it confers the same resistance to damage). However, general wear-and-tear IS.

I don't recall reading any specific rule that says "the characetrs must eat food X times per day" ... that's implicit, i that normal people (unless otherwise stated) require sustenance.

...

Furthermore, house rule or not a house rule, that doesn't speak to the specific ability of the Glove of Storing. It says it puts things in stasis, and specifically gives the example of a lit torch.

Fire cannot burn (short of elemental magicks) without consuming it's fuel. Yet, put a lit, merrily burning torch into stasis within the glove ... wait a week ... pop the torch back out ... and it's still merrily burning. For th torch, no time has passed.. None of the fuel has been consumed; no heat has been produced; no smoke has been observed rising from the glove; the glove didn't extinguish and then re-light the torch. Simply, for the torch, while in stasis, no time has passed.

If no time passes, spell durations don't expire. Expiration of a spell duration requires time to pass.
 

Caliban said:
Stasis does not mean "time is stopped". It means the object is held completely motionless, the cessation of all movement.

Then, referrign to my post above, teh torch goes out, and does not re-light.

What does a refridgerator do? It makes things cold. What is "cold"? It is making all the molecules of the object slow down and eventually stop moving (when you hit 0 degrees Kelvin). Therefore a fridge is an crude form of stasis (since it never completely stops all motion in the object).

No, "cold" does not stop all motion. It stops GROSS motion, but IIRC brownian motion continues. Quantum "motion" would be unhindered.

And, get cold enough, and motion RESTARTS, in very strange ways (look up the behavior of supercooled hydrogen ...)


"Stasis" does not equal "temporal stasis".

In the case of the gloves, yes, it patently does. Remember the torch.

The normal kind of stasis has nothing to do with stopping the passage of time (although objects in stasis are much less vulnerable to the passage of time, it's a very effective form of preservation). Temporal Stasis does actually stop the flow of time for the affected creature/object. The Glove of Storing doesn't do Temporal Stasis though.

Then, again: the torch goes out, and is extinguished when returned form stasis.

And the glove stores objects. It doesn't affect the any spells that are cast on the object.

The description of the item says nothing of the sort. If I take a stick with Contiual Flame on it, and put the stick in Stasis, where does the Continual Flame spell go ... ? If the Gloves don't store the spell TOO, then the spell doesn't go AWAY (as in, "with the stick") ... so where does it go?
 

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