*shrug* Not my fault you don't understand stasis.
I do understand stasis. Probably much better than you it would appear. But, I will concede that there are many RL versions of stasis that are being improved upon every day. Like for space travel is one example, but for all I know this is still in the theory state.
I never stated that the objects in the glove were reduced to 0 degree's kelvin. That was a real-life example of stasis, not an example of magical stasis. You are jumping to conclusions not warrented by the facts in evidence.
Freezing is just one just one form of stasis. Stasis is also a stable state of balanced forces (as in homeostasis).
Please refer to previous post.
Um, it's called magic. Perhaps you've heard of it.
Of course, I have heard of it. If you didn't read my entire post before jumping to the reply then you would have found out that I did address magic. Keep reading my friend and one day you will understand.
I will use much smaller words next time. Will that help you?
Please do that may help you out in understanding what is going on.
"All things are possible with magic" doesn't fly in D&D. Certain things are possible with certain spells and certain levels of magic.
Hence, all things are possible when you think about it.
What is you want is not possible with the shrink item spell and a 2,000 gp magic item. Think on that.
It is entirely possible due to the fact the the item description and the rules do not say that it does not. Thought about it... Next question.
And you still have not addressed the fact that a spell is not an object, and the glove only put's objects in stasis. You keep focusing on an off-hand comment I made that isn't directly relevent to the discussion.
Okay, if I have not addressed this yet I appologize. When you cast that spell upon an item that is able to accept the spell that spell now becomes part of that item. Albeit that the spell most likely is temporary, but during the time that it lasts it is part of the item. Since that being the case, once the object/item goes into the glove the spell that is on that object/item goes with it. The glove does not dispell the spell that was placed upon the item. It does not seperate the spell from the object/item in any way, shape, or form. Now the question lies in whether the spell duration runs out in the glove, or does time stop ticking for the spell.
Did I address this well enough for you?
Nothing in the gloves description mentions putting spells in stasis. Just objects.
First, see previous post.
Second, I belive that was the problem at hand because the descriptive text given for the particular item is broken, and needs fixing. That is what we are trying to address here.
If this seems to be an afront to an attack on you personally then I will appologize now.