*shrug* Not my fault you don't understand stasis.
I never stated that the objects in the glove were reduced to 0 degree's kelvin. That was a real-life example of stasis, not an example of magical stasis. You are jumping to conclusions not warrented by the facts in evidence.
Freezing is just one just one form of stasis. Stasis is also a stable state of balanced forces (as in homeostasis).
Um, it's called magic. Perhaps you've heard of it.
I will use much smaller words next time. Will that help you?
"All things are possible with magic" doesn't fly in D&D. Certain things are possible with certain spells and certain levels of magic.
What is you want is not possible with the shrink item spell and a 2,000 gp magic item. Think on that.
And you still have not addressed the fact that a spell is not an object, and the glove only put's objects in stasis. You keep focusing on an off-hand comment I made that isn't directly relevent to the discussion.
Nothing in the gloves description mentions putting spells in stasis. Just objects.
The glove of storing uses shrink item as the basis for its ability.
Shrink item is able to store items as cloth representations. I think we can probably agree that this is more or less what's happening with the glove.
Thus, it's not really that time has stopped for the item - it's that physical change has stopped for the item (since it's turned into cloth).
If the flaming torch is turned to cloth, it will no longer burn - it's not a fire on top of a torch, it's a bit of red & orange cloth on top of a bit of brown cloth. When it stops being cloth, it's a fire again and you have a lit torch.
If the magicked sword is turned to cloth, you suddenly have a +5 miniscule piece of cloth. The cloth is still +5 to hit and damage (for whatever good that does), and the GMW spell expires normally.
If you had a continual flame cast on the sword, you would then have a miniscule piece of cloth with continual flame cast on it. Since the item in the glove is not visible (for whatever reason), the light would not be visible either.
Simple. Rules-friendly. Balance-friendly. What more do you need?
dkilgo said:If you did take it personal then please don't.
I am a prick to all people most of the time.
Pax said:
Then, referrign to my post above, teh torch goes out, and does not re-light.
No, "cold" does not stop all motion. It stops GROSS motion, but IIRC brownian motion continues. Quantum "motion" would be unhindered.
And, get cold enough, and motion RESTARTS, in very strange ways (look up the behavior of supercooled hydrogen ...)
In the case of the gloves, yes, it patently does. Remember the torch.
Then, again: the torch goes out, and is extinguished when returned form stasis.
The description of the item says nothing of the sort.
If I take a stick with Contiual Flame on it, and put the stick in Stasis, where does the Continual Flame spell go ... ?
If the Gloves don't store the spell TOO, then the spell doesn't go AWAY (as in, "with the stick") ... so where does it go?
dkilgo said:I appologize to every body for the derogatory comments.
Caliban I don't see how I have a long way to go understanding the rules. I have probably just as good a grasp on the rules as most. But, this is way off topic...
I guess since you take things personal that I will now take your kickball and gome home.
Caliban said:
You are the one who decided to take it personal. Please feel free to "gome" home with whatever child's toys you want.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.