Caliban said:
One is magic, the other isn't.
One is a physical process that can be affected by stasis, the other is a non-physical magical effect that would not be affected by the stasis effect.[/b]
As I said, however, that logic means -- the torch is extinguished, and does not re-light. Yet according to the item description, it is lit when it comes out of stasis.
Magical effects are not items.
Others have pointed out how the magic becomes part of the item. However, I will point out that some magical effects ARE items -- Wall of Stone. Wall of Iron. Leomund's Secure Shelter. Just to name a few.
A flame is a physical item (a cloud of agitated gas). The agitated molecules that make up the flame are stored just like anything else, and are returned to the state they were in before being stored, when you pop the torch out.
Okay, redirect: what happens to the PROCESS called "combustion" ... of which the flameis merely a BYPRODUCT?
Pretty much. Since the Flaming has no duration, it wouldn't end while in the glove.
No, I meant, flaming via a spell effect. My apologies if I was unclear.
And if you could see the item, you would see a tiny amount of light (if you are referring to an object with continual flame). Since you can't see the items that are stored in the glove (perhaps they are literally inside the glove?), you can't see any light they may be emitting.
I cannot see an individual ion/atom in a highly luminescent plasma, but I can see the light it emits. Besides, as your (IMO silly) concept says, the tiem becomes a tiny piece of cloth ... and nopiece of cloth is too small to be seen with the naked eye, while it's still
cloth (get that small and it's "traces of fiber" ...).
Originally posted by drnuncheon:
Because a 'fire' or a 'torch' is considered an object by the D&D rules of magic, while 'a spell' is not. You can cast shrink item on an object, but not a creature or a spell.
Right, you could not cast
Shrink Item directly on the spell. But you could cast it on the item the spell is "on" ... and IMO, that would work fine.
In the case of the Gloves, since it specifies it holds things in stasis -- apparently a temporal stasis -- (the Torch issue again),
If you prefer, however, try this on for size:
Greater magic weapon has as its target "one weapon or fifty projectiles". A tiny piece of cloth stored in a glove is not a weapon. Therefore, greater magic weapon cannot affect it, and the spell ends as soon as you put the weapon inside the glove of storing.
J[/b][/quote]
That'd work, for purely a Shrink Item function. however, the gloves don't say the item turns to cloth (that was something borught up here, in reference to it's prerequisite spell, Shrink Item), only that it becomes infinitessimally small. So it becomes a
microscopic +5 sword ... in stasis.