Neonchameleon
Legend
3.x is a player's wonderland but a DM's nightmare. I find that if I DM by 'dumbing down' the monsters to AC-HP-Damage, the monsters lose their individuality and I start to get frustrated with the PC's fighting essentially the same monsters over and over.
As a player I disagree - for a non-caster, 4e is to me far more of a wonderland than 3.X ever was - and for a caster I'm too worried about breaking stuff in 3.x. Especially as I'm (a) better able to optimise without thinking than most people are through research and (b) like trickster-mages as a concept - which are inherently broken in 3.X.
Even if that were true, it would seem to suggest that everyone should be using it, since there are a lot more players than DMs.
New players are easier to recruit than new DMs especially for 3.X. My current gaming group has four DMs out of eight people - none of whom will run 3.X. But all the players will play 4e and the verdict is split as to which we prefer as players (that said we're moving to a more narrative system - MHRP - soon).
For your 4th edition problem I would say, like many before me, shorten the fights, I myself would even go as far as to say, remove them, only have fights when its really needed.
Yup! I'm also looking at a quick combat system where damage is done directly to healing surges.