Great white wyrm - DEAD

Wee Jas said:


I thought of that too... /shudder

This dragon is very "active" too.. he has lots of kids running around... Oh Buggs.. where are you when we need you?!

I don't know how he would do this in terms of D&D mechanics (I play rolemaster), but... Be careful you don't meet one of those kids near the entrance somehow enlarged or polymorphed or illusioned to look like dad and waste all your buffs and dispels on it before meeting the big guy.

That's what I'd be thinking of pulling on you, as a DM.

Just in general, don't assume that it won't have minions.
 
Last edited:

log in or register to remove this ad

Why is the Druid using Flamestrikes? From level 6 up, change everything into fire seeds and switch out the evocation spell focus feats for Spell Penetration ones. Fire Seeds don't have a save, so they'd automatically do double damage. Also, the druid could pass several of them to other characters, so they'd have effective ranged attacks.

Assuming a 14th level druid, there could be up to 7 14d8 (28d8 against the dragon) fire acorns floating around. Once the dragon has been dispeled a number of times, have the group volley the fire seeds.

Assuming 6 out 7 hit, the dragon would take 168d8 fire damage. 756 damage should be enough. :)

For extra cheese, have a Bead of Karma from the necklace of prayer beads, for another 4 caster levels. This item would help beat SR, and add 4d8 (8d8) to each seed. Incense of Meditation, which Maximizes divine spells, would also help. A Candle of Invocation also boosts caster level. One of these days, I'll write up a 9th level Smackdown using these items.
 

Victim said:
Why is the Druid using Flamestrikes? From level 6 up, change everything into fire seeds and switch out the evocation spell focus feats for Spell Penetration ones. Fire Seeds don't have a save, so they'd automatically do double damage. Also, the druid could pass several of them to other characters, so they'd have effective ranged attacks.

Assuming a 14th level druid, there could be up to 7 14d8 (28d8 against the dragon) fire acorns floating around. Once the dragon has been dispeled a number of times, have the group volley the fire seeds.

Assuming 6 out 7 hit, the dragon would take 168d8 fire damage. 756 damage should be enough. :)

Crap, I forgot about Fire Seeds! It's actually worse than what you wrote - each spell creates 4 acorns which do 1d8 damage per level. So 4 6th level spells would get you 16 acorns. Plenty for everyone.

Spell resistance does apply, but with Greater Spell Penetration, a 14th level caster will beat the SR about half the time.

So, first round, go in Mass Hasted, have your highest level caster fire off two Greater Dispellings in a row. Everyone else chucks two Fire Seeds. That's 10 Fire Seeds or so. The dragon's touch AC will probably be less than 10, so they'll probably all hit. Assuming 5 get through the SR, Big A eats 140d8 fire damage. No save.

That's just sick and wrong.

Of course, you would need to be careful. If you were fighting in an ice cave, you might collapse it and kill yourselves too... Plus, you don't want to lose or destroy all the dragon's treasure!
 

Grog said:
It's actually worse than what you wrote - each spell creates 4 acorns which do 1d8 damage per level. So 4 6th level spells would get you 16 acorns. Plenty for everyone.

Actually, the spell makes UP TO 4 acorns and the "1d8 damage per level" is split up between them as the caster wishes.

I wouldn't worry too much, though, since they are ranged touch attacks. The chances of missing a creature with a single digit touch attack score is pretty small. :)

You might want to split up the damage into more seeds, though. That way, you lose less if every seed doesn't bypass the SR.

As I mentioned back on Page 2, Fire Seeds is a VERY good choice and don't forget to use Spellstaff to get an extra 6th level spell on the previous day.
 


Grog said:


Crap, I forgot about Fire Seeds! It's actually worse than what you wrote - each spell creates 4 acorns which do 1d8 damage per level. So 4 6th level spells would get you 16 acorns. Plenty for everyone.

Spell resistance does apply, but with Greater Spell Penetration, a 14th level caster will beat the SR about half the time.

So, first round, go in Mass Hasted, have your highest level caster fire off two Greater Dispellings in a row. Everyone else chucks two Fire Seeds. That's 10 Fire Seeds or so. The dragon's touch AC will probably be less than 10, so they'll probably all hit. Assuming 5 get through the SR, Big A eats 140d8 fire damage. No save.

That's just sick and wrong.

Of course, you would need to be careful. If you were fighting in an ice cave, you might collapse it and kill yourselves too... Plus, you don't want to lose or destroy all the dragon's treasure!

The blast radius is pretty small. Just don't miss.

If you decide to be cheesy, the level 14 druid will use both Greater Spell Penetration and have Beads of Karma. Then he only needs a 5 to breach the SR, IIRC.
 

Fire Seeds: The damage for all the seeds combined is capped at 1d8 per caster level. Still, it's definitely a potent weapon vs the Dragon. Each casting will net 28d8 worth of damage.

Empowered Flame Arrow is good, esp if you crit. If doc allows it you can x2 empower.

To reduce A's SR, use Limited Wish. You have mages high enough level to cast it. You can use it to reduce A's next save by 7, so I think Doc will be OK with reducing the SR as well. Actually, use the save variety so that you have a shot with a save or die like your Destruction.

WARNING: Make sure all of your PC's are protected by Freedom of Movement!!! The Freezing Fog ability of a white is equal to a Solid Fog. This can REALLY mess you up. Conversely, Solid Fog has no SR, no save, and if you lay down a couple of them you can buy yourself some time to prepare some traps. (such as laying down Fire Seed Berry bombs outside the fog, or Delayed Blast Fireballs). You can have True Seeing up to see through the fog as well. You can make a case that Solid Fog blocks Blindsight, and since the Ref save of the dragon is reduced you can try to hit him with more evocations while he's struggling out of the trap and prepare more while he's blinded. This would have been an ideal time for a Freedom'd Rogue to go in and try to lay in some sneaks.

Whoever the poor melee bugger is, Stoneskin and Fire shield are a must. If you have a spell storing Ioun Stone, Tenser's Transformation will allow Grumbar to stand up to the Dragon. (If Jamison uses a Tenser's on himself he deserves to die, not that he already doesn't ; ))

Finally, a strong archer is INVALUABLE, as are animal growthed meat shields. If Shade is going Druid, see if Doc will allow Legendary animals as companions. A growthed Leg. Wolf or Ape is a frightening thing. A Wolf with endurance up will have @ 300 hps. The only other thing you should be summoning are as many Lantern Archons as you can manage. Mass hasted, they can teleport and attack twice per round with touch attacks that will not miss and have no defence. Think of them as little mobile gunboats providing AA cover ; ). Picture a scroll of Gate summoning 34 of these suckers. That's 68d8 per round...
 

Taren Seeker said:
Fire Seeds: The damage for all the seeds combined is capped at 1d8 per caster level. Still, it's definitely a potent weapon vs the Dragon. Each casting will net 28d8 worth of damage.

Whoops, you're right. So that's only 4 Fire Seed spells going off... I suppose the druid could use his level 7 slots on them, too, giving you 7 shots at the dragon's SR...
 

Re: Re

Celtavian said:
The reach advantage can be eliminated by polymorphing Grumbar into a Giant, either Stone or Hill, then equipping him with a Longspear with Greater Magic Weapon.

Did anyone in the party think of bringing Imix' Flaming greatsword? That would sure come in handy right about now...

Maybe send someone back to get it by Teleport?
 

Man it sure is nice to see people using druids......I thought I was the only one who loved the tree huggers....:)

Any way with all the divine casters the knights have I would be surprised if they lose to Acessiwal ..especially if every one will stick to a plan and fight as a team instead of a group of individuals...
 

Remove ads

Top