GlassJaw
Hero
"Balance" sucks the life and soul out of RPGs.
A greatclub is the weapon of a Neanderthal. A greatsword is the product of sophisticated metalwork and engineering. It is ridiculous to suppose that they should be even close in effectiveness.
I agree! And nowhere in my post did I use the word "balance". There is a difference between homogeneous and symmetrical balance and offering interesting choices beyond "role-playing purposes". Again, that falls under the umbrella of lazy design in my book.
And maybe the greatclub is a bad example. It could be totally fine (although I do think it could be a club with versatile, but that's another issue). But when compared directly against the quarterstaff, it's pretty egregious. Heck, they are both Simple weapons and even cost the same.