Sorcerers Apprentice
Hero
Both a dagger and a sword can easily kill a grown man in a single strike.Great, so a dagger should do the same damage as a longsword.
Both a dagger and a sword can easily kill a grown man in a single strike.Great, so a dagger should do the same damage as a longsword.
Both a dagger and a sword can easily kill a grown man in a single strike.
My solution is modify GWF from reroll 1s and 2s to roll an extra die and drop the lowest. So greataxe becomes best one of 2d12 and greatsword becomes best 2 of 3d6.
This makes the weapon averages 8.48 for greataxe and 8.46 for greatsword. It gives a small boost to GWF and evens out greatsword and greataxe all in one beautiful solution.
Not sure who came up with this idea originally, but I think its really great![]()
Both a dagger and a sword can easily kill a grown man in a single strike.
Everyone knows that the greataxe has slightly lower average damage than the greatsword. The axe does 6.5 on average, the sword does 7.0. This is not a big deal, but it bothers me more than it probably should.
Of course, when you add in the GWF style, the disparity grows quite a bit. Rerolling 1s and 2s, the axe does 7.33 hp, the sword does 8.33. That's equivalent to a full die step, and seems legitimately significant.
I've wondered about ways to fix this. Simplest would be to make the greataxe 2d6, but that is a little boring. I'm probably not the first person to realize that there is another option:
Give the greataxe the property that when you roll max damage, you get to roll again one time and add that to the total. So if you roll a 12, you end up doing 12+1d12.
If you work it out, that gives an average damage of 7.04 hp, almost exactly the same as the greatsword. With GWF it improves to 8.03, not exactly equivalent but much closer.
I like this, but I have a question: people tend to key in on the max damage, which increases dramatically in my scheme.
Even though they are mathematically balanced, would this make the greataxe seem too good? When you read it, is your first reaction that you would always pick my greataxe over a greatsword?.
So what happens when a Half-orc Barbarian gets a crit and rolls 3d12 and all 3 come up 12's. Does he then roll 3 more 12's?
This to me is more logical than making the greataxe 2d6, since it makes the weapon progression simpler. But I think there are people who value the higher reliability of the 2d6 roll, and they might not be happy.Maybe we just change greatswords and mauls to do 1d12. Buff great weapon fighting style to apply to a 1-3 instead of 1-2. I think that fixes everything?
Sigh. You clearly don't intend to discuss seriously.Great, so a dagger should do the same damage as a longsword.