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Greyhawk: The Golden Era CY 963: EPIC CAMPAIGN - Campaign Logs + RESTORED CAMPAIGN THREAD

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Nezkrul

First Post
"Woah, there, old friend. I'm not going to stand by and watch you be the only volunteer. Set it up so I can activate it, and I volunteer to "pull the lever" as it were." Jynx states abruptly. "It's not like I can't activate a spell or magic item, I've the know-how."
 

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MacConnell

Creator of The Untamed Wilds
As the time is passing, Sphynx is already reading the book, giving it the majority of his concentration. He will still be able to travel and engage in conversation without hindrance or loss of concentration to his reading. Only spell casting or combat should cause him to stop reading.

As it becomes evident, he is quite a voracious reader even without the aid of enhancement like Podren's potion. He is not even sitting still while he reads but walking about while the others discuss and plan, taking in what he hears as well as what he reads.
 
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Tellerian Hawke

Defender of Oerth
Pondren (To Jynx): "I've met your kind before, those born with the natural talent to connect to the weave, and to activate and make use of magical items without formal training. Even for people such as yourself, born with a natural connection to the weave, it takes years of practice to turn that talent into an effective ability. Of course, I have no doubt that you've done just that, judging by the looks of those wands that are tucked into your belt. But you'll need EXCEPTIONALLY HONED skills to do something like achieving the completion of a True Spell."

GM:
The DC for emulating an Epic Spellcaster via the Use Magical Device skill, to achieve the completion of an Epic Spell would be the Spellcraft DC +20.
In Fandekar's case, that would be DC 128 + 20 = DC 148.

The implosion or reset of the plane via simple re-casting or reverse casting of the spell (if you're going that route) will be EXTREMELY DIFFICULT to escape. YOU HAVE BEEN WARNED.
It's probably better to study the spell, and research a way to modify it as Sphynx suggested, i.e., adding in a delay to the spell completion.
If you're on that plane when it resets, or implodes, you're talking about a permanent death that is beyond the reach of even a Miracle.
 


MacConnell

Creator of The Untamed Wilds
OOC: I hate to make trivial posts, but it is important for timing at this point, because I need my character knowledge to catch up with my player knowledge.


While the party is still thinking and discussing, Sphynx is continually reading, very quickly. He seems to be speeding up, as if he is looking for something specific in the book.

Jynx said:
"Could the Arch aide our efforts in some way?"

Not pausing from his reading, Sphynx replies.

"
Not directly, but it is a stable and permanent portal well hidden from accidental discovery. Hmm... that gives me an idea, but I need to hold off on that thought for a bit."
 
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Tellerian Hawke

Defender of Oerth
GM:
Quick Note on Jynx's Idea:

It is possible to modify the Epic Spell for re-casting, and set the conditions for traveling to and from Fandekar's plane to the use of the Arch of Ages, exclusively.

You would still, however, need to re-cast the spell, and "reset" the plane, as above.

If you made it only accessible by the Arch, then only those persons knowledgeable about the Arch would be able to travel there. This would effectively limit travel to those who are of epic level. The requirement would be 20 BASE Ranks in Spellcraft, and the ability to cast Epic Spells. Thus, it would require a caster of at least 21st level.

If this were done, the spell could also be set to where entrance to the plane would always be at the same arrival point, i.e., you could set the arrival point to a particular room or area, where a guard could be set to meet visitors. You could also construct a special, warded or keyed room for arrival, which requires some sort of command word or spell to bypass, lest the visitor become trapped in the room.
 

MacConnell

Creator of The Untamed Wilds
OOC: With all the ambling delay, Sphynx has continued to read voraciously. He suddenly closes the book before addressing the group.

"The spell is not here but it gives a hint at its location, hidden behind a wall. We need to return to Fendekar's lab."
 

Tellerian Hawke

Defender of Oerth
Moving The Story Along...

Pondren nods in agreement with Sphynx. "Yes, the spell must be of incredible power to defy being recorded in a book. Researching a way to change it could end up taking several days, and cost a small fortune in rare spell components. Luckily, the lab in which the secret wall is hidden is also filled with tomes that will facilitate said research, and possibly even speed up the time-frame, depending on what their contents are. There are also many components on that table, if my memory serves. Fandekar's Lab is definitely where we all need to be. Since we've already rested for almost six hours, let's go ahead and pray for our spells, or prepare them, as the case may be, while we are on this plane. We're only talking about another hour or so... and if my calculations are correct, having spent 7 hours here, only 7 minutes will have passed when we return to Fandekar's plane."

GM:
DM FIAT: The party sees the wisdom in Pondren's suggestion, and everyone agrees. The party spends 1 more hour of downtime preparing spells. Everyone should select their spells and submit those lists to me either via Facebook, or via email. As an afterthought, Delbin uses Prestidigitation to put all of the coins back into Fandekar's robes, for easy transport. The party can worry about dividing it up later.



Pondren extends his hand, and whispers, "Dear lady, grant us passage once more..." and as soon as he speaks the words, the mirror portal opens once more, displaying the image of Fandekar's Lab.


GM:
DM FIAT: The party, having done this several times, has no qualms about stepping through the portal. Everyone steps through, and once all are on the other side, Pondren closes the portal with a snap of his fingers.


The party is now fully rested, and standing back in Fandekar's lab. Pondren seems to be correct; everything is exactly as you left it. Fandekar's hour candle is still burning on the lab table, and it is still at the same mark that it was when you all left.

[Everyone: What do you do?]
 

Nezkrul

First Post
Jynx scouts around the tower looking for any occupants that may have decided to move in during the time the party was gone.

"I'll have a quick look around, make sure we're the only ones here."


OOC: By quick, I mean thorough.
Spot- take 20 (if not threatened) = 81; rolled- 68
Listen- take 20 (if not threatened) = 86; rolled- 81
Search- take 20 (if not threatened) = 53; rolled- 35
OOC:
Senses: true seeing, scent special ability
 
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MacConnell

Creator of The Untamed Wilds
OOC: Sphynx, using truesight begins to search for the hidden text of the spell.

Sphynx -

"Once I find this spell, it will take me some time to learn it, then I may have to scour the area or pop in and out for components. My plan is to correct it rather than reset it, limiting access by means of the Arch, only. This will take me out of play for quite some time. We need to make sure there are no open portal and close any found; and also, any roving zombie-things will need to be eliminated."

"Once I begin casting, I will also be vulnerable and will need to be protected."
 
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Nezkrul

First Post
"I'm pretty sure I can handle any single zombies we find, but I'm not sure I can handle a whole bunch of them at once. They were pretty strong." says Jynx.
 

Sylvar B.

Explorer
To Jynx: Don't fret my swift footed friend, I'll join you in protecting Sphynx as he does what he needs to do. If the Zombies can overtake both of us then perhaps we have been too long in this world anyhow.
 



Tellerian Hawke

Defender of Oerth
Sphynx's Analysis

Pondren pipes up: "There's only one door into this lab. We should just bar it and guard it, and stop acting like we're 10 feet tall and arrow proof." he smiles as he says this, but you get the feeling that he is only half-joking.

Sphynx, True Seeing reveals that there is no hidden script on this side of the wall. However, your keen senses detect (no roll required; your minimum result exceeds the DC by 13) that one of the stones is ever-so-slightly discolored. You press the stone, and the entire, curved, tower wall sinks into the floor, revealing another layer behind it, which is covered in softly-glowing, luminescent runes. Within minutes of studying them, Sphynx (and any other on-looker who is an epic spellcaster) knows exactly what is required.

GM:
The research time and research cost of modifying Fandekar's spell will be 1/10th what it required in the first place: a total of 115,200 gp. worth of magical components and it will require 3 days downtime to write out the complex series of incantations onto a scroll that will have to be read in the middle of re-casting the spell.

Sphynx's assertion that the spell could be modified to have a delayed trigger is correct. Doing so would bring the cost up to 130,000 gp. in components, and scroll is still doable in 3 days of downtime. That way, the spell could be cast from the inside, and then the person could leave the plane safely, and the spell would go off at a later time. (1 or 2 minutes later would be sufficient.)
 

Nezkrul

First Post
"Acting?" muses Jynx. "I'm not being coy or stupid when I say I can take them on by myself. I just can't handle a huge group by myself. Delbin would definitely enable that though." Jynx pauses for a moment.

"Lock the door behind us. If zombies are trying to break in, then you'll know we're up to our eyeballs in fun out there."


Jynx pulls his haste wand out from his belt.

OOC: If/when Jynx and Delbin head out the door, and anyone else that wants to come along whilst Sphynx works his mojo, Jynx is going to use his wand on himself.

 
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MacConnell

Creator of The Untamed Wilds
Sphynx sets to work. He makes a catalog of required components, clears an area of the room, if necessary, and begins laying out components at hand, leaving notes to mark what is missing. He conveys to those remaining in the room what components are missing, in case some can be found about the building. Lastly, taking very special parchment, ink, and quill, he begins inscribing the spell, paying particular attention to the necessary re-wording.
 

Tellerian Hawke

Defender of Oerth
GM:
You have the components here in the lab that are required for the inscription of the scroll itself; HOWEVER, in order to ensure that the scroll performs its function properly, and is not burned up too soon by the epic energies, it will need to be coated with about 26 oz worth of Dracolich Bone Dust, which sells in Sigil for about 5,000 gp. per ounce. (Hence, the 130,000 gp. material cost.) ...or you could find and kill a random Dracolich. To coat the scroll, you must add 3 oz of Crocodile Tears (which is here, in the lab) to the Dracolich Bone Dust, to make a paste. Then you simply slather it onto the scroll, and let it dry. It will dry clear, hence the scroll's legibility will not be affected. But it will have a stiff feel to it, like a piece of laminated paper. That process only takes about 2 hours; the rest of the 3 days worth of downtime is spent (prior to pasting) writing the scroll, whose letters must each be perfect, and which requires a slow, steady hand.
 

MacConnell

Creator of The Untamed Wilds
Sphynx pauses in his writing, checking the array of ingredients splayed about ringing his location.

~Hmm... Dracolich bone dust.~

Speaking to those still in the room.

"It seems to culminate this laudable undertaking I will need to protect this document I am writing so that it can be fully used to the completion of its purpose. To do that, I need to acquire some dracolich bone dust. In my younger days with my former adventuring group, we happen to have destroyed two of those creature. I still have a considerable amount of the bone dust in my own facility but none on me. When I finish scribing this, I will leave temporarily to retrieve the dust. In the mean time, with the exasperate and tedious nature necessary to perform this correctly, we will need to find food and water. I will take breaks as necessary to sustain myself."
 

Aust Thale

Explorer
Dengar, smiling at Sphynx, asks what he might like to rejuvenate him, and before his answering, says a prayer summoning food and water. (I'll clean up this post later. I'm at the UIL State Championships at Jerry's World.)
 

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