Here is a prestige class ive been working on. Inspired by some conversations on the wiz boards. Tell me what you think! worthwhile, too good/bad etc. Thanks
Grizzled Veteran
Hit Die: d12
Requirements
To qualify to become a Grizzled Veteran, a character must fulfill all the following criteria.
Knowledge (Tactics): 4 Ranks
Sense Motive: 2 Ranks
Spot: 2 Ranks
Feats: Combat Reflexes, Endurance, Expertise, Leadership and any Toughness
BAB: +7
Class Skills
The Grizzled Veteran class skills (and the key ability for each) are Bluff (Chr), Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Chr), Jump (Str), Knowledge (Tactics), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), and Wilderness Lore (Wis)
Skill Points at Each Level: 2 + Int modifier.
BAB: +1 per lvl
Saves: Fort and Will
1st Battlefield Knowledge, Courage
2nd Hard to Kill, Campaigner
3rd Tactics I,
4th Damage Reduction 1/-
5th Inspire Courage
6th Tactics II, Survivor
7th Shake it off
8th Damage Reduction 2/-
9th Tactics III
10th Living Legend
Battlefield Knowledge: Largely underrated by younger more gung ho adventurers, experience is the sort of thing that saves lives. The Grizzled Veteran may make a Battlefield Knowledge check (using his level of Grizzled Veteran plus his Intelligence modifier) in relation to any combat situation. They would be able to know about major battles, certain immunities or necessities when fighting particular creatures. This cannot be rerolled as it represents random bit of knowledge picked up in their years of campaigning. Grizzled Veteran levels do not stack with Bard levels nor vice versa for Bardic Knowledge or Battlefield Experience.
Courage: At 1st lvl a Grizzled Veteran has seen enough battle field horrors to realize what true fear is. From this point on he gains a +4 bonus to all will saves to resist any kinds of fear.
Hard to Kill: You are one tough bastard to kill, and only get better at it. At 2nd lvl a Grizzled Veteran gains an extra hit point for every 3 hit points he would have gotten from a Toughness feat, and from those he takes in the future. (+1 HP for Toughness, +3 for Giants Toughness etc)
Campaigner: A Grizzled Veteran has seen enough long campaigns and marches to have figured out that sleeping in your armor saves you a lot of time. At 2nd lvl a Grizzled Veteran may sleep in medium or heavy armor without suffering penalties the next day.
Tactics: As a full round action, a Grizzled Veteran can give directions to everyone near him. All allies gain both a +2 competency bonus to attacks and skill checks for a number of rounds equal to the Grizzled Veterans Intelligence modifier. Every 3 levels this bonus increases by 1, to +3 at 6th lvl, +4 at 9th lvl and so on. This may be performed once per day, per Grizzled Veteran level.
Damage Reduction (Ex): You have seen enough battles and have enough scars to absorb a blow or two. At 4th level, the Grizzled Veteran gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the Grizzled Veteran takes each time he is dealt damage. This damage reduction increases by 1 point every four levels thereafter (2 at 8th, etc.). Damage reduction can reduce damage to 0 but not below 0.
Inspire Courage: At 5th lvl a Grizzled Veteran staunch refusal to give in to fear is great enough to inspire even the most cowardly. Anyone within 5 feet for 2 Grizzled Veteran level gains the benefit on Courage as long as the Grizzled Veteran is alive and still fighting.
Survivor: A good defense is your best offence sometimes. When fighting defensively a Grizzled Veteran gains a +4 dodge bonus to AC instead of the normal +2, or +3 for having 5 ranks in tumble. Furthermore when executing the total defense he gains a +8 dodge bonus to AC instead of the normal +4, or +6 for having 5 ranks in tumble.
Shake it off: At 7th lvl a Grizzled Veteran can shrug off mundane or magical effects that would otherwise harm him. If a Grizzled Veteran makes a saving throw that would normally reduce the damage, he instead takes no damage. Only spells with “Will partial” or “Fortitude half” are effected.
Living Legend: Few live for long in the brutal battle fields, but you managed to survive somehow. Your mere presence is enough to inspire fear and wonder in your enemies and even your own allies. At 10th lvl a Grizzled Veteran gains a +4 competency bonus to Bluff, Diplomacy, Gather Information, and Intimidate checks. Furthermore, you are considered to have great prestige for purposes of the Leadership feat.
Grizzled Veteran
Hit Die: d12
Requirements
To qualify to become a Grizzled Veteran, a character must fulfill all the following criteria.
Knowledge (Tactics): 4 Ranks
Sense Motive: 2 Ranks
Spot: 2 Ranks
Feats: Combat Reflexes, Endurance, Expertise, Leadership and any Toughness
BAB: +7
Class Skills
The Grizzled Veteran class skills (and the key ability for each) are Bluff (Chr), Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Chr), Jump (Str), Knowledge (Tactics), Listen (Wis), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), and Wilderness Lore (Wis)
Skill Points at Each Level: 2 + Int modifier.
BAB: +1 per lvl
Saves: Fort and Will
1st Battlefield Knowledge, Courage
2nd Hard to Kill, Campaigner
3rd Tactics I,
4th Damage Reduction 1/-
5th Inspire Courage
6th Tactics II, Survivor
7th Shake it off
8th Damage Reduction 2/-
9th Tactics III
10th Living Legend
Battlefield Knowledge: Largely underrated by younger more gung ho adventurers, experience is the sort of thing that saves lives. The Grizzled Veteran may make a Battlefield Knowledge check (using his level of Grizzled Veteran plus his Intelligence modifier) in relation to any combat situation. They would be able to know about major battles, certain immunities or necessities when fighting particular creatures. This cannot be rerolled as it represents random bit of knowledge picked up in their years of campaigning. Grizzled Veteran levels do not stack with Bard levels nor vice versa for Bardic Knowledge or Battlefield Experience.
Courage: At 1st lvl a Grizzled Veteran has seen enough battle field horrors to realize what true fear is. From this point on he gains a +4 bonus to all will saves to resist any kinds of fear.
Hard to Kill: You are one tough bastard to kill, and only get better at it. At 2nd lvl a Grizzled Veteran gains an extra hit point for every 3 hit points he would have gotten from a Toughness feat, and from those he takes in the future. (+1 HP for Toughness, +3 for Giants Toughness etc)
Campaigner: A Grizzled Veteran has seen enough long campaigns and marches to have figured out that sleeping in your armor saves you a lot of time. At 2nd lvl a Grizzled Veteran may sleep in medium or heavy armor without suffering penalties the next day.
Tactics: As a full round action, a Grizzled Veteran can give directions to everyone near him. All allies gain both a +2 competency bonus to attacks and skill checks for a number of rounds equal to the Grizzled Veterans Intelligence modifier. Every 3 levels this bonus increases by 1, to +3 at 6th lvl, +4 at 9th lvl and so on. This may be performed once per day, per Grizzled Veteran level.
Damage Reduction (Ex): You have seen enough battles and have enough scars to absorb a blow or two. At 4th level, the Grizzled Veteran gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the Grizzled Veteran takes each time he is dealt damage. This damage reduction increases by 1 point every four levels thereafter (2 at 8th, etc.). Damage reduction can reduce damage to 0 but not below 0.
Inspire Courage: At 5th lvl a Grizzled Veteran staunch refusal to give in to fear is great enough to inspire even the most cowardly. Anyone within 5 feet for 2 Grizzled Veteran level gains the benefit on Courage as long as the Grizzled Veteran is alive and still fighting.
Survivor: A good defense is your best offence sometimes. When fighting defensively a Grizzled Veteran gains a +4 dodge bonus to AC instead of the normal +2, or +3 for having 5 ranks in tumble. Furthermore when executing the total defense he gains a +8 dodge bonus to AC instead of the normal +4, or +6 for having 5 ranks in tumble.
Shake it off: At 7th lvl a Grizzled Veteran can shrug off mundane or magical effects that would otherwise harm him. If a Grizzled Veteran makes a saving throw that would normally reduce the damage, he instead takes no damage. Only spells with “Will partial” or “Fortitude half” are effected.
Living Legend: Few live for long in the brutal battle fields, but you managed to survive somehow. Your mere presence is enough to inspire fear and wonder in your enemies and even your own allies. At 10th lvl a Grizzled Veteran gains a +4 competency bonus to Bluff, Diplomacy, Gather Information, and Intimidate checks. Furthermore, you are considered to have great prestige for purposes of the Leadership feat.