Bront said:Here's the problem with the "In a game, being weeker than another racial choice doesn't matter if there's no other person filling that roll". If my wizard is mechanicaly weaker than another potential wizard, then he's mechanicaly weaker than the well built fighter, cleric, and rogue in my party who didn't. The only 2 classes the Half-Elf isn't significantly weaker than others in is the Rogue or Bard, or a potential Face roll, and that's only for particular builds.
While I have seen subpar racial choices make the character seem like a burden to the rest of the party, I would say that the half-elf is above the line where that won't be the case. It is still weaker enough to leave a bad taste in the mouth of many players, but not so much that it causes the character to become a noticeable "weak link" that breaks the party's chain. In general, if you want to make a character which is that worthless based entirely on race, you need to play a monstrous character. Otherwise, you must play a terrible class/race combo or multiclass extensively.shilsen said:You seriously think that a wizard with one less feat and one less skill pt a level (comparing the half-elf wizard to a human wizard) is going to be so much weaker that he'll seem weaker than a fighter, cleric and rogue in the same group? For me, the wizard's abilities are so divergent from the fighter's, the cleric's or the rogue's that being slightly more or less mechanically effective won't noticeably change how he functions vis-a-vis them. YMMV, and apparently does.
It was a potential example. I have seen characters that have been the weakest link in a party to the point that the player isn't enjoying himself though. You're right to say the half-elf isn't nessisarily gamebreaking in this manor as much as other races are, but there are examples where it could be.shilsen said:You seriously think that a wizard with one less feat and one less skill pt a level (comparing the half-elf wizard to a human wizard) is going to be so much weaker that he'll seem weaker than a fighter, cleric and rogue in the same group? For me, the wizard's abilities are so divergent from the fighter's, the cleric's or the rogue's that being slightly more or less mechanically effective won't noticeably change how he functions vis-a-vis them. YMMV, and apparently does.
Rystil Arden said:This argument only works because you have just shoehorned the human into taking an awful feat that no one would ever take unless they ran out of ideas or needed a PrC with that as a prereq. +1 to three skills? That's worse than +2 to two skills in two separate ways. Further, you are limiting the argument to level 1, whereas at higher levels, the human gets more than enough skill points to wash all of the half-elf bonuses away if you want to look at it that way.
No, I am stating the following, which is in fact a design paradigm for the Alertness feat:irdeggman said:So what you are equivalently stating is that Alertness is a useless feat? That may be the crux of the problem here - I have found Alertness to be a real useful feat in the past.
Alertness: +2 to Spot and Listen.
Half-elf: +1 to Spot, Listen and Search.
irdeggman said:Are half-elves really mechanically weaker than humans?
Humans get:
1 bonus feat
1 extra skill point per level (x4 at first level but still only 1 extra per level)
Half elves get:
Low light vision
Immunity to sleep and similar magical effects
+2 bonus to saving throws against enchantment spells or effects
+1 bonus to Listen, Search and Spot checks
+2 bonus to Diplomacy and Gather Information checks
Elven blood – considered elf for all effects related to race (e.g., bane/favored enemy effects {bad}, ability to qualify for feats, Prestige Classes (and potentially some weapons) available only to elves {good}) – overall an advantage.
Get elven as an automatic language